BluePhaze's Forum Posts

  • Computers don't use that notation as they usually deal in decimals. Fractions are just our way of simplifying how we read it. So I doubt there is a "simple" way, but someone may have written a javascript library to handle that type of thing for some type of math learning app. So you may be ale to find one and write a plugin for it. But C2 most likely doesn't have a built in easy way as that isn't really a common gaming requirement.

  • good point Ethan... Skillasaurus Construct doesn't have a lot of graphics creation features, so you may want to look at how to use graphics apps to generate isometric art. I actually bought a guide for doing it here on the scirra site when I bought C2

  • Usually the naming is used to give a logical indicator. since the objects have a name and a visual image of the object, I am not sure how much use the description would be unless proper naming isn't being used.

    If the person making the game forgets what the objects are for, it's good practice to write/note your overall design and ideas somewhere as well like a design document or story boards, etc. They may be more useful than trying to store all the contextual info in the objects properties.

  • Have you read the manual and tutorials on touch? There is a lot of good info...

  • Just search the forums, pretty easy to find:

    construct.net/en

    and this

    construct.net/en

    Hope that helps...

  • this is a bit old news. Has already been talked about on the forums...

    not trying to be rude, just saying there are threads on this already if you want to contribute to them.

  • If you want your forum post to trigger an alert to someone, you need to put their name proceeded by the symbol like So if you are trying to get someones attention in a thread do that with their name.

  • I forget the solution but did see a post about this last week in the forums... search for hud and scaling maybe?

  • run one time?

  • so the first one should work without the start of layout as well. Just make the volumebar statement the top level in 3

  • Good Call, I would work through the following tutorials. These three give you most of the basics.

    Beginnners Guide to Construct 2

    Beginners - Building a platformer

    Beginners - How to Make A Platformer

  • Not sure what blue box you are talking about. Is it the background of a picture? If the image you are importing for your object has a lot of empty/white space around it, then you need to trim it before import, or make sure transparency is enabled if they are .png files...

    including a screenshot or capx may help us as well.

    If it is the collision box, you can edit that. if it is when selecting the image, you need to trim/crop out the extra space.

  • you need to decide under what conditions each action should be taken and the write conditions for them that trigger the action. Besides x and y position you should create variables for what action the player is doing, jumping, crouching, etc.. that way you can have the AI conditions check what the player is doing and respond accordingly.

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  • JeZLee The tutorials and manual are a great resource and 90% of the stuff you ask is covered by them. Just saying, it could save you some time to go through them a bit more.

  • I would first do some searching in the manual and tutorials. Or if you want, post your capx and maybe some physics gurus can assist.