Say I have 2 Box sprites. I move 1 Box sprite ontop of the other. Instead of totaly overlapping the bottom Box, how can I make it look realistic and 2d by 'Nudging' the top Box's Y Position up a little bit.
It's kind of hard to explain, but here is a picture of a game called Tibia, which uses this. I just can't figure out how.
images.tibiabr.com/conteudo/imprensa/virgilius02.jpg
Just search the forums, pretty easy to find:
scirra.com/forum/zorder-place-in-front-of-another-Object_topic54906_page1.html
and this
scirra.com/forum/walking-in-front-behind-objects_topic64144_post393404.html
Hope that helps...
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I think you're describing an isometric perspective. It's a big topic, try looking for some examples on the forums.
good point Ethan... Skillasaurus Construct doesn't have a lot of graphics creation features, so you may want to look at how to use graphics apps to generate isometric art. I actually bought a guide for doing it here on the scirra site when I bought C2