BluePhaze's Forum Posts

  • use a variable set the current state, have one for firing and one for target location. activate/deactivate your events based on the variable

  • dodo021 any chance you could post a .CAPX of the sample you showed (the one used in the beta you linked to on Clay.io)? I would love to see how you are handling some of the layering, etc... for the blocks, as well as some of the other pieces, monster generator, pathing, bullet spread, etc...

  • This was written over a year ago, not even sure they frequent the forums anymore...

  • On start of layout perhaps? Look at either the events in the browser object, or system events like on start of layout.

  • YOu should also base your velocity on some type of multiplier of the distance the item has been pulled from the starting position.

  • condolent You need to look at the direction the bullet is traveling and base the amount of pixels you are moved off of that. Maybe on collision you check to see if the players X or Y coordinate (depending on which direction your game goes) and if it is greater than or less than the X or Y coordinate of the player, move them + or - 7 pixels as needed....

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  • glebs you should be able to get it on steam, go into the properties of construct in the steam list and set it to download beta updates.

  • Sushin Why not pin a transparent sprite to it and assign the behaviors to the transparent sprite, or if needed, do it the other way around...

  • I would think that you need to put the contact point/origin to the front of the laser so that it detects the contact at the leading tip of the beam.

  • rob If you are using the platform behavior on the player, don't use set self.x use simulate control Platform left, etc...

  • Thanks Whiteclaws Glad you liked it...

  • cesisco That is pretty damn awesome! Any way to add slopes, jump throughs and moving platforms using that method? Or would you use the auto tile to make the base, then add the extras the traditional way?

  • cincipon YEah same here, my background is in .Net development, though way back in the day I did a lot of flash dev too...

  • Pretty easy if I am understanding correctly, create a new event:

    System > Compare Two Values

    For the First Value type ObjectName.Platform.VectorX

    For the Second Value Type 0

    And choose the comparison in the middle dropdown (Greater Than, etc...)

    To make this easier, notice that when you are clicking in the text box for the first value, that there is a semi transparent window above the current one, mouse over it and you will get access to all the objects and their expressions...

  • r4dicaldreamer In october I was in a Motorcycle accident, broke my ribs and elbow, lacerated my spleen and tore my hip. I was pretty much healed up, then last week I fell on a slippery floor and broke my elbow and ribs again, and also broke my ankle. Haven't had much good luck lately with broken bones.