BluePhaze's Forum Posts

  • r4dicaldreamer I am glad it helped, I am still working on some more tutorials, but currently and home with a broken elbow, ribs and ankle... so I am a bit behind currently on what I want to do.

  • abs returns an absolute value, basically a polsitive number. SO if the number is -1 abs will return 1. If it is -125 abs will return 125.

  • A site that just gives you the money that anyone donates without reaching any type of minimum or having defined project would be the same as just asking for paypal donations. I don't see how this would help in place of what options are already out there...

  • czar I bought it this week and I feel it is well worth it for what you get. It does have some limited characters that are more geared toward a top down RPG that do have animations for various movements.

    The ship parts can be used for much more than ships as well. There are plenty of packs to allow you to build all kinds of scenery, and this is where the package really shines. It isn't really geared at character creation, more environment, weapons, items, etc.... If you watch the videos on the site, you will see examples of the types of packages they offer. Also if you go on the site (http://graphicsforfaith.com you can look at the individual packs and see previews of what is included in each one.

  • falconsoft not really the right place for these questions as this is a thread on a third party graphics pack.... but anyway:

    1. Construct 2 is an HTML5/JavaScript engine, no Java or Python here. Though you can do XML and JSON calls.

    2. In app purchases are dependent on what platform you are targeting, you will need to find the appropriate plugin for your platform. Clay.io, AppMobi, CocoonJS, etc... all have plugins here it just depends on how much the particular plugin has been developed and which features are supported. Scirra does not make the third party plugins.

    3. You can create your own onscreen keyboard just fine. There are also plugins for text boxes, etc... so that browsers will treat them as any other text box and present you with the onscreen keyboard natively. Otherwise you can create your own and assign actions to each button like simulate key press "X".

    4. Physics is supported out of the box with Box2D JavaScript library built in.

    5. You can't really program directly in construct 2, you use the event system and it generates the code for you. Try the free version for awhile to see the functionality. If you really need to add your own code, you can use the SDK to create your own javascript extensions and plugins.

    6. This is 2D only, no 3D support here as it uses the HTML 5 canvas object for all rendering. You can visually create your levels. Again try the free version for awhile before deciding to buy. What you get in the free version is what you get in the licensed version with the exception of families, containers, and exporting to different platforms. All this can be found on the licensing description in the manual.

    I highly recommend trying the free version, going through tutorials and reading the manual. That will answer pretty much every question you asked in much better detail than I can.

    Hope this helps.

  • This may sound dumb, but have you tried giving your zombies the solid behavior? Though it will most likely cause a lot more calculating as the zombies will constantly be recalculating their path based on which zombies get in their way...

  • Hello All,

    Just a note for those who target IE users with their games/apps. Microsoft has released Internet Explorer 10 for Windows 7 finally. If you are one of the devs who have to target IE users, your audience just got bigger. Internet Explorer 10

  • It depends on the platform and the browser used. HTML 5 has very limited audio support and in many browsers cannot play more than one sound at a time. I would look at the plugins section of the site as there are some audio plugins as well.

  • You can use separate layers. Have a layer with invisible blocks/sprites on it and mark them as solid so you can't walk through them. These sprites would match up with the bottom of your house/buildings. The actual houses, etc... would be on a layer above the player so that if the player is not running into a solid block, you get the affect that the player is behind the house. Also, do a bit more searching on the forums, I forget which thread but someone had a great way with events to move the houses/buildings to a lower or higher layer depending on where you were in relation to them which gave the same effect.

  • jogosgratispro that is great, can't wait to see what you come up with. Glad the tutorial was of help to you!

  • Ashley Even with accelerated canvas IE comes in below the other browsers by a long shot. I was hoping that directCanvas would at least give some type of boost since the lack of WebGL in IE10 really seems to be keeping it behind the others...

  • AppmobiTyler any word on if you guys are going to do any accelerated canvas for IE/Win8/WP8 yet?

  • The app cache is used, it is also what allows you to store data between gaming sessions for your users. You can actually interact with the app cache for storing and user data. I believe this is what is exposed using the web storage object. Though I could be wrong. App Cache is also what allows your games to be played offline.

  • Not sure what you mean? Construct 2 is a Windows Application. The games you write with it can run on Android, iOS, Windows Phone, Windows, etc...

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  • Spriter is a great option too...