BluePhaze's Forum Posts

  • Look at the plugin's forum and look at rexrainbow's plugin for doing Chess type logic: Plugin Board, Layout2Board Behavior Grid Move

  • tryingthisout or in your event that checks for the player, add an else that just has the zombie stop by stopping the bullet movement if the player is out of range?

  • Nicklene this probably isn't the right forum for this. Note the post about how to post to the How Do I forum that is up at the top... Tips for posting in the "How do I?" forum

    Most likely you want the "Help Wanted" forum located here Help Wanted. Not trying to be rude, but trying to help as most folks looking for this type of info will be in that forum and you will get much better results there.

  • You can't really put in broken code. Comments are in Yellow Blocks already and the comment is where the explanation goes...

    Not as much a language/code IDE like visual studio... I can't think of a time where I have ever had an event that broke the game when it ran, so highlighting "bad" code in read doesn't make a lot of sense here. If you put something in a text box that you can't use it tells you and makes you correct it before it adds it to the event sheet.

    I am not saying they are bad ideas, I just don't see them mapping as well to Construct as they do to Visual Studio...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Turn off Bitdefender? Not sure what you want someone to do for you here.

  • ArcadEd For some reason the frame that the game appears in looks like it is wobbling... at least when I look at the site in IE9...

  • I would check the ghost shooter tutorial for the events for the actual movement of the Zombies... it should pretty much match what is in that tutorial...

  • Any chance after the wait you can set a variable, then have the idle/stationary animation kick in based on the variable? Also for the stationary animation should you also check to make sure he is not moving in that event?

  • Urled I have used photoshop in the past and 10 years ago was actually pretty good with it. I am on the fence about spending money on the Adobe suite though. Especially with tools like InkScape and GIMP that are free...

  • Vectology I just wanted to say wow, I also wanted to see when your site would be back up and running, I am very interested in finding some good vector tutorials for my character creation...

  • JohnnySix Follow me looks awesome, can't wait to see what you have there when you finish it.

  • To get sprites for game, you draw them using a graphics program like Inkscape, GIMP, PhotoShop, etc... or you hire someone to make them. Or you buy some. If you try to take sprites from other games, you are likely to get into legal problems...

  • It might be because you have a 2 second wait in there afterwards... You may want to try and add the set animation to warriro_S after the wait action in the previous event and see if that works.

    Sorry can't open the CAPX right now as I am not working on the computer that has it.

  • Can't you just have something that fires off after the start of layout action? Like maybe a function called in start of layout, and the function handles the Anchor?

    Or perhaps, have the HUD/UI layer that is anchored be invisible then after a few seconds anchor everything and then fade them in?

    Mainly just brainstorming ways to give you time to get through start of layout first. I haven't messed with it much myself as I haven't had much time today. Maybe someone else has an idea.

  • lucid the Next version of Spriter will be the Beta or Final? Current version is still A4 right? That is what I am currently working with. Still not using Bones yet, but as long as I place my rotation points correctly, I haven't had a huge need for bones yet. Then again I am keeping my animations simple at this point, walk/run etc...