BluePhaze's Forum Posts

  • Not sure, I have seen refrences to avoid using every tick as much as possible but never seen anythign saying avoid pinning...

  • Wow, Thanks for all the ideas jojoe and pixel perfick that gives me plenty of ideas and tools to try out!

  • Great start JeZLee, brings back memories... only two things I would change but it is just my personal preference not a negative on your game!

    1. The players ship moves faster than their bullets. (I would think the bullets should be faster than the ship).

    2. The explosions, you may want to swap out the graphics on them and use a nice fade effect, maybe a couple frames of animation to get a better overall look for them?

    Great job!

  • There are a couple beginning paltform tutorials. One of them covers using the pin to object option. Use every tick tends to be a bit more processor intensive as it happens about ~60 a second if I remember correctly...

  • Right, at the start of layout destroy any objects that are outside the canvas...

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  • every level/place in your game is a layout for the most part. You may want to have a game over layout. Or if you want to go to another layout use the System > Go To Layout option. That ends the current layout and starts another. If you want to close the browser or tab, then you need to use the browser object and use it's events.

  • You can use global variables/objects for items that need to exist between layouts

  • Post a CAPX of your project so others can help, also, you may need to wait for more than 30 minutes to get help. Not everyone just sites here and waits to jump on questions. Bumping your own post will actually more likely get a negative response. When asking questions on how to fix something always include a link to the CAPX file from dropbox or something similar.

  • Use the include option in your event sheet to include other event sheets. By default each layout gets its own event sheet. IN that event sheet you can add includes to use mroe events sheets. So for each of your layouts, just go to the event sheet that it comes with and use include to attach your other event sheet. You can also set the event sheet for your layout using the layout properties.

  • Use the mouse object and it should give you click events to use. Then you use the set animation event.

    I highly recomend reading the manual and doing some tutorials.

  • My assumtion is that to release it on arcade, you have to fit in their rules. So 10mb is the limit, get under that and you are golden. For arcade, making sure the gameplay is solid is the most important part, many of the games on arcade don't have a lot of music.

  • I talked to the phonegap folks a bit and they have plans for acceleration going forward but nothing yet outside the platform default. I would also be very interested in seeing if anyone has any metrics around it in real world performance...

  • Spriter allows you to create animations based on keyframes. It has a lot of functionality like creating boned animations (create bones and attach images to them) that allow you to assign rotations, joints etc... and then just make your animation keyframes, and it takes care of all the in between frames (tweening). Great tool. Check out the site: BrashMonkey - Spriter

  • I have been thinking about this for awhile as one of my upcoming projects is very similar. Think Wanderers from Y's side scrolling action RPG.

    My approach is to create attack animations for the character and then pin the weapon to their hand. The weapon has instance variables for weaponType and damage. In each frame of animation I make sure the pin point is in the right spot. I may have to change this when I start moving to spriter for animations.

    When the enemy is hit, it checks for weaponType to see if it should be hit in the first place, and then uses the weapons damage variable to take damage.

  • Stomphoof if you went through the platformer tutorials you have most likely already used it and just don't remember. :)