BluePhaze's Forum Posts

  • I can't currently open it as I am at work, but are you using a collision rectangle or the sprites default collision polygon? If the default, the issue may be that it changes shape during the animations which can cause objects to get stuck inside of other ones...

  • Why would all global boxes be destroyed if you reenter the layout? Are you destroying them on start of layout?

  • Yes, please try to rephrase the question a bit. If we can't understand what you are asking, many will not reply.

  • That is kind of like saying you want an option to make the game unplayable on slower hardware. Most of the behaviors are based on dt I believe so that they can catch up even when frames are going slow. Not sure how to work around that. Usually the goal is to keep the game moving. I get more frustrated when a game slows down too much as opposed to when it skips a frame or two but keeps it's pace... but again that is just my preference.

    With slowing the game to not lose frames that would mean on slower hardware you could very well end up with frames that take seconds each to process...

  • any reason you are using the every tick instead of pinning the player to the box?

    On a side note, usually when people walk/run up a hill, they don't lean back to match the angle of the hill they are walking up, then tend to try and remain straight up and down. But if you go over the tutorials I believe there is one on movement on angles, or it may be a forum post...

    If your animations are not touching the ground when you walk on slopes, you may also want to look into adjusting the animation frames and/or the origin point used for the animation frames and make sure it matches l frames so that your collision box is also steady as well.

  • Hello there, this may be more a question for the bosses Tom Ashley, but I figured just in case I would throw it out here. I am working to reformat and clean up my existing tutorials. Now that the design for the tutorials section is being redone, I wanted to properly tag them so that they display the index and navigation on the side. I went through and updated my formatting to use the H1 and H2 options instead of just bolding them. Saved the tutorials and now I still get no left hand navigation on them. I am sure there is some stupid little thing I am missing. Any pointers? Have any of you that have written tutorials lately had to do anything different to get teh left hand "Index" navigation to work?

    Thanks...

  • Whiteclaws

    I see how it is, tell me you won't tell me, then tell me anyway! I am so confused now! Just kidding man. I would jump in, but between my normal job and my game projects I am only getting about 4 hours a night of sleep as it is :)

    Can't wait to see what you come up with though!

  • Any chance you can give some idea of what type of game it is? Some folks are better at certain genres (Platformer, RTS, etc...) than others :)

  • silkc2 correct, drag and drop to create the levels, or use one of the array based methods that are floating around on the forums. You will also get quickly frustrated if you have multiple similar levels and just want to clone one as a base to use in multiple layouts... currently not a nice option for doing that...

  • Store the value in web storage then load it on the load layout?

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  • Wootah A seperate layout for your pause screen may not be as good of an idea, but if you do want to store some info, you can use the web storage object. But that won't save the layout state. You can save variable values though and use those to do things on load.

    You may want to simply pause the rest of the layout and create a sprite or object for your level up screen. Let them pick, assign the values based on their choice to variables, then hide the level up object and unpause the layout...

  • wwwy2k It is one of the example projects included when you install construct 2 r118 or later. Just download the latest version and click the new project or Sample projects link on the start page...

  • Web GL is not supported on Internet explorer. You also have to use certian audio formats for windows as well... there are some articles floating around on it, I got this from a search on the site here using "Internet Explorer" + WebGL: scirra.com/forum/microsoft-declares-webgl-harmful-to-security_topic43124.html

    Search is your freind...

  • Haven't had a chance, at work currently :)

  • Thanks Kyatric all very helpful info. I guess having a report feature would allow for more of a community policing of tutorials. And you are right the upvote does seem like the way to sort them. Thanks for your feedback.