BluePhaze's Forum Posts

  • Well, I have over 100000 on congregate on the challenge mode, but it didn't keep my score... but I do have a screenshot :)

  • silkc2 there are plans for tile mapping improvements. Just not sure which build they will end up in, but the team has expressed that they are working on a tile mapping system.

  • teebee are you using custom layout Names or default names. I have seen many times when keeping the default Names where is easy to put the wrong name in a reference since they are all so similarly Named.

  • LavaWave node-website exports as an exe for desktop play. Though just as awesomium it wraps a browser object. So it is still an html5 game. Just in a .exe wrapper with a browser control embedded as far as I can tell. It also exports for mac and Linux desktop apps as well.

  • Hello all, sorry if this is the wrong place to post this but I am wondering if there is a way to report tutorials that are not really tutorials? Once in a while a spam post slips in, while these usually seem to get removed, there are still some items that end up there that I don't feel qualify as a tutorial, especially when they are not directly about Construct and simply post links to sites offering resources.

    I would love to see some type of rules in place for tutorials or at least a method to report those that do not really fit the description of tutorial. We have forums for resources, tools and help wanted for linking to resource packages, etc... I don't think we need these types of posts diluting the pool of excellent tutorials that are up there.

    I was also thinking that we may need some rules around having tutorials reviewed before they are posted as there are times when there are submissions from those who are not yet familiar with the tools and post tutorials on ways of doing things that are not efficient and will lead to bad performance in your games. This leads to frustration and misconception on the part of new users who are trying to use the tutorials to find the recommended ways of doing things. I love the tutorial section of this site and don't want to see it diluted or filled with tutorials that teach bad habits. I don't mean to sound over zealous, but the tutorials are the number 1 place for beginners to learn and making sure the tutorials are as accurate or useful to help everyone get up to speed with making the game of their dreams as quickly as possible.

    The other side benefit of the tutorials having some quality control would be a (hopeful) decrease in the amount of "How do I make a game..." questions we get that make it obvious that no initial research was done in the manual or tutorials...

    Anyway... sorry for the rant. I just feel strongly about the forums and tutorial sections of this site and want to assist in making sure they are the best they can be. I love this place, and of course Construct 2 itself. Thanks again Scirra, you rock!

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  • Maybe they figure since flash is dead, they should do everything they can to kill off their other tools too...

  • Sorry, my mistake!

  • Construct 2 is HTML 5 based, construct classic is C and Direct X, there is no migration path as far as I know. They are based on very different technology.

  • era You can have events or functions that use the IID or UID of the object in order to have different actions for them possibly. That way you can use instances instead of objects and react differently to them. You could also create an instance variable that gets assigned some type of keyword or name, and have the events check that instance variable when the logic needs to behave differently based on which tree it is... just some thoughts. Hope this helps...

  • ome6a1717 If you get a chance can you update the original post with the solution and mark the thread subject with [Resolved] so that others can find the answer more quickly?

    Thanks!

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  • era This is where you need to look at instances vs. objects... that should shed some light on this as well.

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  • Isn't there some math fun you can do as well to make sure it rotates in the direction that the stick is closest to, for example you want it to rotate the 30 degrees to the place the stick is pointing as opposed to rotating the other direction 330 degrees to get there...

  • plauk I believe you need to have all objects named in the scml before you can import it successfully. Haven't gotten a chance to try with bones yet, but check the original post on this thread as I believe it has mention of some requirements for import as well as an example. Sorry if this doesn't help, I won't get to try boned imports until I get home from work tonight...