BluePhaze's Forum Posts

  • On a side note, you should use something like skydrive as your default save location instead of a local save. With skydrive you will have your project safe no matter what happens on your PC. Same for box.net, etc... save often to your sync folder and you don't have to worry. Also as suggested, Windows has been stable for a long time... if you are still using XP, then you are inviting disaster by choice anyway...

  • Hello There, please update the title of this post to have [Solved] at the beginning so other who may have a similar issue can more easily see it as useful.

  • I would look through the tutorials on scrolling, especially the paralax scrolling or endless jumping/climbing tutorials. Same logic, only have the scrolling go the opposite way. The Manual and Tutorials will answer about 99% of the basic questions you will have.

  • It would work with a combo box that allowed the list plus user created entries to support the variable options...

  • Gilden I am most likely going to pick this pack up in the next month or so, I wanted to see what the graphics count is at, and what additions have been made since you went live?

  • Is there an event for on focus lost? May want to put some type of pause action whenever the game loses focus with a message telling them to click/touch in the game area to continue...

  • You should be able to publish to scirra arcade just fine, you can put the game other places too, as long as it is not being sold for money. That would require a personal or business license...

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  • You can export your game as HTML 5, then just copy the folder (making sure to include the Index.html file) zip it up and send it to your friend. It should work fine. Just open index.html and you can play the game.

    For licensing you need to read the licensing info article. I would highly recomend reading the manual and the tutorials as 99% of your questions will be answered there. Here is the link to the licensing info:

    scirra.com/tutorials/57/how-construct-2-licenses-work

    FAQ

    Which license do I need?

    If the license will be used inside a for-profit organisation you will need the Business Edition license.

    If you are an individual not affiliated with a commercial organisation you only need the Personal Edition license.

    If however as an individual you make more than $5000 USD in revenue from your Construct 2 creations you will need to upgrade to a Business Edition license. Read more about how license with Construct 2 work.

    How do I order it as a gift?

    Once payment has been received, you will be emailed a key which can be redeemed on our website. If you wish to gift the license, simply give the key to the lucky recipient who can then claim the license from our website.

    Do you offer educational discounts?

    All educational insitutions are welcome to use the Free Edition! If an educational institution wishes to order more than 10 copies with all the features unlocked please contact us for a quote.

    Do you offer discounts for students?

    Unfortunately at this time we do not offer student discounts.

    How do I order more than 1 license?

    Simply add the number of licenses you require to your basket. Once payment has been received you will receive an email with redeemable keys. Once you redeem a key, you will be able to enter the details for each license.

  • If you post a link to a sample CAPX file we may be able to help a bit quicker...

  • Here you go: dl.dropbox.com/u/138635871/ideatestNEW.capx

    YOu will need to do a couple of things though.

    • You need a variable to keep track of witch torches are lit
    • You need to create an event to check the value of flame and set the correct torches to be lit (Turn on collisions, start the "On" animation, etc...)
    • Right now your only logic for turning them on is if they are overlapping when you hit E. YOu need logic for turning them on when the layout starts as well.

    I provided a simple event that turns them on when the flame variable is set to 1, the issue with that is that all of them turn on at once. You need to implement some logic using the UID or IID of the objects so you can tell which ones are lit and which ones are not. You then need to store that info so that when you load the layout, you can load a list of which ones are supposed to be lit, and start their animation playing as well as setting the collision on or off as needed.

    Hope this helps...

    On a side note, you really need to start naming your sprites as it took me most of the time just to figure out what each event was connected to...

  • Looks like your not actually doing anything on the start of layout to turn the flame back on. You are setting the variable, but the only things I can see that actually set it to on have conditions that say if E is pressed, and overlapping, etc... there is no event to set the flame to the on animation etc... on start of layout if the flame variable is set to 1. I am adding an event for it now, but you will have to tweak to get what you want. Just setting the variable to 1 doesn't turn the flames on because you don't have any logic anywhere that says if flame = 1 turn on the torch.

  • Bleh... edited as that was the response to a different question.... looking at your capx now to see what the issue may be...

  • To test, you may want to have a text object on the screen and set it to the value being pulled from web storage. That way you can see if web storage is getting you what you need. If it is, then the issue is with the logic that should be assigning that value to the variables, or lighting the light based on them.

  • I haven't found it yet, someone mentioned it hasn't worked since the site redesign...

  • Thanks much for the link as well as the info. I can't wait to see what the final release looks like. Just the difference from A4 to the latest video preview already shows a ton of improvement that I can't wait to get my hands on!

    Thanks again!