BluePhaze's Forum Posts

  • Beautiful game so far, I am definitely loving it. I have the rough planning for a TD game for a future project. Currently working on 2 platformers right now though. Then I decide on if I want to do my TD or my RPG next.

  • Just figured I would give a bit of feedback or food for thought.

    I love the slide but I am pretty sure there may be a more efficient way to do it. If I get time this week I will see if I can come up with a more simple version that keeps all the functionality. I also love the jump behavior of setting Y to 1 when they let go, that really does give it that nice controlled feeling to your jumps, just like in megaman! Great job with that bit of logic.

    Try to use every tick as little as possible. Most of the things you are doing in it can be done using the pin behavior. This allows you to pin object to eachother without having to explicitly use the every tick check. I avoid it where ever possible to cut down on the overhead of the checks being made. Try to use events whenever possible so that your code, etc... does not fire unles that event occurs.

    Loving what you have done so far, keep it up! If you need any help on double jump or wall jumps, check my tutorials.

  • Awesome work! Checking out your CAPX now. Been thinking of doing a slide move, I have double jump and wall jump down, next will be a Dash and an Air Dash...

  • For physics you don't want to assign the solid behavior. You assign the physics behavior and use the properties to make the object immovable. This simulates infinite mass and stops physics objects from falling through it. Solid behavior works with platform object behavior, but physics objects really only work well with other physics objects.

  • The background behind your app is the browser...

  • I would use a variable to track what animation I was in, then read from that variable at the end of the current animation to decide which animation to go back to. For example:

    Variable: lastAnimation

    Action:

    On Fire Play Animation (MachineGunAnimation) Play from beginning

    On player collision with bullet Set lastAnimation to MachineGunAnimation

    Play Animation (hit-By-bullet) Play from beginning

    On hit-by-bullet animation end, play animation (lastAnimation)

    LastAnimation at that point should be the MachineGunAnimation.

    Sorry if my psuedo code doesn't match up on syntax, I don't have C2 in front of me right now.

  • WOW, thanks for all the testing, that hopefully will show some of the nay sayers where the limitations actually are. Construct is not the issue here, it is the browser and platforms being so disimilar and even those that support similar features not implementing them the same way.... Now I just need to see IE10 on Windows 8 and Windows Phone 8 so I can see how my targeted platforms perform...

  • You could always do a check for is overlapping on the click/touch with your shape and react to that.

  • I tend to use player vector instead of directly setting player.X Also, you can use the flash behavior which may look a bit better than a fade...

  • Woops sorry, I thought you meant does it make windows 8 games. I use construct on Windows 8 just fine. That is what I use on the machine where I have Construct 2 installed.

  • I would go over the tutorials on Windows 8 apps. Mortar Melon on the Windows 8 store is a construct 2 game...

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  • My platform of choice is windows 8 and windows phone 8. So optimization is currently my first and only goal. No support for web gl, directcanvas or any of the other accelerators... Not that it is a complaint, I chose the platform knowing the limitations. That is where the creativity and optimism come in handy!

  • Without optimism, creativity, experimentation and patience, there would be no games industry to begin with! Creatively getting around platform limitations has lead to many of the things that are considered best practices or great features today...

  • The basic message here is to look up the rules for your country, and then follow them. That is about it. Get advice from legal folks who know the rules for your region.

  • Personally thought, the scrolling to each new room in Zelda always annoyed me as I just wanted to walk in and not sit there for a few seconds while the screen slid to the next room.