BluePhaze's Forum Posts

  • When you click the item to drag it, have it store the coordinates it was at in a variable. Then when you need to revert, just set the X,Y to the coordinates in teh variable.

  • thehen So the Reposition function is what is handling the resizing for Mobile as well so that you don't have to use different sized assets or worry about the scaling looking all wrong on the smaller form factors as well?

  • No problem, if you need anything else don't hesitate to ask.

  • Hello lokesen, first of all I have to say congrats on an amazing game. I still find it funny that there are so many people quick to talk negative about a game when they have nothing to show that is anywhere near as good. Don't let the steam greenlight comments get you down. You are doing great.

    Have you tried any of the mobile exporters to see how it plays on mobile divices? I haven't read the last two pages of this thread as readin on my phone is hard, especially when on the train.

    On a side note I played the game on IE9 and everything worked flawlessly on my PC.

  • thehen THanks much! That was helpful, any chance you can share the logic for the Reposition function?

  • I would say that if you want better feedback post a .capx file so we can see if it is events or images... those are pretty big images though.

  • Tom Thanks for the info, was hoping I wasn't just having some CSS oddities in my browser :)

  • thehen So you leave the windows 8 object, and all the others in there even when you start building for windows phone, iOS, etc..?

  • Hello All, I just noticed as of today that the look of the tutorials page has changed, I no longer see the number of views the tutorial has gotten along the left hand side of the page. Also the Votes has changed to Favorites... was this a redesign or is there an issue with teh template?

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  • Lovelocke64 One thing I should also point you to is that Construct Classic allows for PC game creation with DirectX, etc... as well and is free, though it is no longer being developed, it is still available as well. You lose the HTML5 cross platform capabilities, but if you want a straight .exe that may be an option as well.

    I am currently digging through the field of wrappers, etc... myself in my quest to publish my games across Windows 8, Windows Phone, iOS, Android, Nook and Facebook. So I am going through much of the same. My approach and workflow currently is going something like this:

    Build the core game

    Save a version for each platform I wish to target.

    Go into each version and make adjustments as needed.

    Currently I am focusing on Windows 8 and Windows Phone as they are two of the fastest growing markets currently. But once I have everything done and working on those, it will be a matter of seeign where the Android and iOS exporters are at that point.

  • dino000 you may want to look through the tutorials as their are tutorials for publishing the various platforms. Microsoft, Google and Apple all charge a registration fee to be able to publish to their respective stores as well. You should decide which platforms you want to target and then check the tutorials for it.

  • At the end of the day Construct 2 is an HTML 5 game development environment. That is what it does. If HTML 5 does not meet the requirements of your game, then there is really nothing Construct 2 can do about that. Any export options are going to be wrappers that wrap an HTML5/JavaScript game. It does not make native apps, it wraps HTML 5 in a native app wrapper, but it is still HTML 5 underneath. Some wrappers may accelerate it more, but at that point you are looking at the developers of those wrappers.

    Construct is run by a 2 man team. Most of the teams working on these third party wrappers are bigger than that. The developers of those wrappers also tend to make plugins for Construct 2 and other engines as well. Construct has a published SDK that can be used to create plugins. It benefits the wrapper developers more to develop plugins to work with each of the game creation frameworks than it does for the game creation tool developers to try and figure out how all the wrappers work and then try to integrate them all into their tools. It is also much more efficient as focusing on making sure all the platform and wrappers can be directly integrated would take up the majority of their time and no new features or optimizations would happen to the core product. What makes more sense, having the folks who write the wrappers and know how they work make the plugins, or having the folks who don't work on the wrappers every day work on integrating them?

    At the end of the day the question is does HTML 5 support everything you need currently for your game to work the way you want it to? If not, Construct 2 can't change that for you. Not trying to sound critical here, but your expressed concerns are based on the current reality of HTML 5 game development. Internet standards is a term very loosely used by the browser and platform vendors, and vary wildly from one to the next. Third party wrappers like CocoonJS, AppMobi, PhoneGap, et... are looking to level the playing field, but the are still early and constantly being improved. You may also notice in these forums that many of the teams that develop these wrappers also support construct 2 and are actively working on plugins for it. The wrappers weren't created because of a lack of features in Construct 2, they are created because of a lack of uniformity and standards across the HTML5 landscape in general.

    Any how, sorry for the long winded rant, I haven't had my coffee yet...

  • Are you using the touch ID? there are a few forum posts about this type of scenario, you may want to do some searching about making buttons with touch. I tend to create sprites, make them look like buttons and then put on touch on them.

  • I can't open the CAPX files right now as I am on the wrong computer, but for the Z order couldn't you place them on different layers? It might be easier than adjusting their z order based on where they are relative to another tree...

  • matt75 what solution did you end up using instead? Just asking as it helps to post the answer when you post questions, that way others with the same answer can find it. Also, if you do post the answer, could you update the title of the post with [Solved] in the subject.