UPDATE:
Saturday February 22 8:03AM
I guess the version with the charged shot did not ever get uploaded correctly so i have gone ahead and dig out the old file after seeing a comment posted 2 days ago.
this version also has an updated slide mechanic although it is not functioning how i want it to and its been so long since i worked on this i have no idea what is stopping it from working correctly.
the main issue with the slide mechanic is that in order for it to function correctly you have to have a simulated button press as well as the Xvector being set which is confusing to me since almost every other slide mechanic i have made since i worked on this uses the vectors being set and changing the max speed value temporarily to make the player move left or right.
even my old example of megamanx style dashing works on this same concept (even has essentially the same events) yet this version has something holding it up.
either way here is the file
https://dl.dropboxusercontent.com/u/451 ... ever2.capx
and just for whatever here is the megaman x style dash example.
https://dl.dropboxusercontent.com/u/451 ... 0dash.capx
Also, work on this is halted and has been for almost a year.
[quote:4crtz173]
Original Post
Started working on a generic megaman clone today spent about an hour or two on it. most of the event sheet has annotations to explain and help others understand it.
controls are arrow keys Z and X, if you press down and z you will do a slide.
Play in browser:
https://dl.dropbox.com/u/45198/megadude/index.html
Download the .capx
http://dl.dropbox.com/u/45198/Megadude.capx
I know there are a lot of bugs and most of it is just generic, but for the most part it feels right.
all started because i saw someone ask how to make a jump similar to megaman in construct. kind of got carried away.
would love to hear what others would have done over my messy idea.
I am fairly new to construct so a lot of my logic is learning as i go.