Thanks for the reply!
Believe me, I have scoured the manual in regards to expressions, platform, and the like. What I need is the understand of HOW to access that. How do I do what you just said?
What I am trying to do is click a button to add an event/condition that checks the Player.VectorX to see if it is below, at or above zero.
It seems to give me no option to do this.
I say this because if I create a condition to check some random thing I can THEN see the expressions pane and choose to see if something ELSE (That random thing I selected) is set to Player.VectorX, but I cannot access this pane when selecting the first part of a conditional check.
(Platform has things like CompareSpeed exposed! SPEED, but I need a velocity for my purposes. I even hear that VectorX and VectorY are Accompanied by Angle and Speed for Polar use, but I cannot find Angle either...)
This is why I am worrying about having to make a global const for ZERO and then checking to see if IT is greater than, equal to or less than Player.VectorX.
To me that seems like such a horrible and backwards way to access this information, and I don't want to stray too far from best practices before my character can even turn around fluidly, but it is as of yet the only way I can figure out how.
I thank you in advance!