lucid So for adding my collision sprite I would do the following:
1. Add the spriter object
2. Assign behaviors to it (Such as the Pin behavior)
3. Pin the Spriter object to my Collision SPrite
4. Assign Platform behavior, etc... to the Collision sprite
My question on this is correctly pinning the spriter object to my collision sprite is pretty hard currently due to the spriter object not showing a realistic representation of its size (height/width in pixels). Is there any recommendation on the best way to do this or just trial and error pinning it to the pile of sprites?
Also, changing the size or shape of the collision sprite for different animations of the spriter object is very difficult because of the same reasons. If I have a slide animation, or an animation where the character changes their overall shape, it is hard to get an accurately shaped and sized collision polygon/sprite, and also hard to know where to pin it since we cannot see the animations in design time.
My assumption is that this will be addressed once the design time support is added to C2, but wanted to add a request to allow us to set to show various frames in each animation so that we can accurately create, size and pin our collision sprites to it.
Thanks again for all the hard work! This is coming along nicely and I am using spriter to generate all the animations for my first release which will be coming next month. Keep up the great work!