BluePhaze's Forum Posts

  • lucid So for adding my collision sprite I would do the following:

    1. Add the spriter object

    2. Assign behaviors to it (Such as the Pin behavior)

    3. Pin the Spriter object to my Collision SPrite

    4. Assign Platform behavior, etc... to the Collision sprite

    My question on this is correctly pinning the spriter object to my collision sprite is pretty hard currently due to the spriter object not showing a realistic representation of its size (height/width in pixels). Is there any recommendation on the best way to do this or just trial and error pinning it to the pile of sprites?

    Also, changing the size or shape of the collision sprite for different animations of the spriter object is very difficult because of the same reasons. If I have a slide animation, or an animation where the character changes their overall shape, it is hard to get an accurately shaped and sized collision polygon/sprite, and also hard to know where to pin it since we cannot see the animations in design time.

    My assumption is that this will be addressed once the design time support is added to C2, but wanted to add a request to allow us to set to show various frames in each animation so that we can accurately create, size and pin our collision sprites to it.

    Thanks again for all the hard work! This is coming along nicely and I am using spriter to generate all the animations for my first release which will be coming next month. Keep up the great work!

  • Hello All,

    Just a reminder, I am still collecting feedback to be used for the launch of my game development business. It is also being used for my wife's graduation project. If you have a few minutes please provide your feedback it only takes a couple of minutes. It consists of roughly 12 multiple choice questions. Thanks again for all your support:

    Application Experience Survey

  • Instance variables that are tracked in a global array objet?

  • Make sand boxes and test scenarios if you want to keep your momentum and still get feedback. Make a test layout that lets you explore your different jumping mechanics, etc... allow others to test that one piece while you continue to work. You don't have to show your whole game at once. Testing specific mechanics and scenarios can also help during development.

  • Hey BACLog I just wanted to check in and see how your work on this has been progressing?

  • When I am coming up with a story and the characters, if I don't have the full story worked out yet, I start to think about the background of each character. What lead them to the point where they are and made them who they are. What happened to the world they live in or the area in which the game takes place. For me thinking about these aspects will actually help solidify and fill in the gaps in the original concept. Knowing these pieces can help fill in the "why" of your story which will help you lend context or reason the "how". Not only for your protagonist but also for your antagonists, the enemies and other characters in your story and not just the hero.

    If you put some thought into why the enemy are doing what they are, or what led them to that point, it will often help you come up with many other pieces like behaviors, abilities, reactions, and even deciding on bosses, etc...

    I like to think about these things when I am first working on the concept of the game as it really helps solidify a lot of your mechanics and gives you a much clearer picture of what you want to create. The more fully you can envision what your game world is, the more tools you have for bringing it to life and actually finishing the product. There are few things harder then finishing a game design when you don't fully have the concept fleshed out in your mind already.

    Take notes, test, experiment, then do it again and improve it. I am a firm believer in iterative design. Build it, and then either rebuild it or build onto it. Better and more concrete each time. Just a thought... Just my 2 cents...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • localhost:50000 would be the default address it tries to use to host your app so you can preview it. I would definitely take a look here to see if this helps you at all:

    Testing and Publishing

    Preview on a local network

    Continuous Preview

  • On a side note, I also write over at Electronic Gaming Monthly / Digital Noob. So for the rest of you who don't quite fit into this request, there is a good chance I would love to do some interviews for articles on the site as well. No restrictions on where you are based for those ones.

  • Yes, you must be a legitimately registered business as they will do a check. This keeps people from just exploiting it and getting free software for the hell of it. It is intended to help start up companies get the resources they need to be successful.

  • You still get perpetual use on the software after the three years. It's listed in the rules and policies of the agreement. You just won't get any newly released software added after the end of the 3 years. So if your 3 years ends in January and the new Shiny comes out in February it won't get added to your library

  • Hello All,

    Wasn't sure if this had been posted or not, but Microsoft's Biz Spark program provides MSDN Universal subscriptions to developers in startup companies/businesses. There are some rules like the company must be less than 3 years old and making less than $1,000,000 a year.

    But for those who fall into that category, you get access to all of Microsoft's software for a 3 year period in order to help in the development, testing and demonstration of your apps. After the three years you can continue using the software you got, you just won't get all the newest products that release after that period. You can get more info at the site, I just wanted to point this out as between this and the Adobe Creative cloud ($50 a month for ALL of adobe's products) it feels like Christmas as a developer who is starting a game development business.

    Microsoft Biz Spark Program

    Hope this helps some of you especially with your windows 8 and windows phone development. I am loving it.

    Thanks,

    James Waymire

  • Sorry if I am confused but isn't the bug forum for C2 bugs whereas this appears to be a bug in the browser which the Scirra folks can't fix. Wouldn't that be like adding a bug here that IE doesn't support webGL? Sorry if I am misunderstanding the point of logging a bug with these guys as opposed to with the Browser developers.

  • I highly recommend going through the tutorials and the manual.

  • you need to look at the collision polygon on each frame of the animation and adjust it. Or you can use the technique that is in the platformer tutorial and pin him to a rectangular sprite so that your collision polygon is always the same size and shape.

  • Look at the options for persisting objects between layouts. Read the manual section on save games and persistent objects may help.