BluePhaze's Forum Posts

  • I also managed somehow to get the sprite unpinned from the platform object when I bumped into either Gordon or Dino... not sure which it was, but the sprite flew off the left side of the screen and my new invisible sprite was still controllable, I just couldn't see it but the screen still scrolled with it... really weird...

    Ok if I boost off the left edge of the starting platform and hit back the other way toward the platform is when it happens... my visible sprite flies off the screen, and then my invisible sprite gets stuck to the Gordon Sprite when I jump, but when I boost to the right, it gets unstuck from the Gordon sprite and just keeps boosting right it just keeps going and going when I boost and is still invisible... really odd...

    If you can't reproduce I can do a video capture of what I am seeing if you want...

  • Another issue in this capx is that it remembers the last direction you boosted, so if you boost, then land. Then let go of the arrows and hit boost again, it boosts in the last direction you boosted. So if you boost left. Then stop moving and let go of the arrows, then hit boost, you jump to the left.

    Also the boosting teleports you up through solid platforms or down through them as well... so you should disable it under certain conditions, like boosting down when on the ground. Also, you may have to do some testing to see if you hit a solid platform during a boost and stop the character if they do unless you want them jumping through non-jump through objects...

  • CocoonJS needs to add XML Parsing for SPriter to work with it. Supposedly they are talking with Ludei about it...

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  • jayderyu yeah, I thought of that, but unfortunately he is based in Australia. While I may yet interview him, for the paper we are focusing on companies in the US as they have the same rules, process for starting a business. Thanks for the recommendation though!

  • Hey all,

    Sorry if this sounds like an odd request, but in preparation for Launching my LLC and Helping my wife finish her graduation paper on App/Game Development we are looking for someone to do a brief interview with us (Written or via Skype). Particularly to make it relevant to our goals it should preferably be someone with an business (LLC, Corp, Partnership, Sole Proprietorship, etc...) (Based in the United States) who has published games to the app store(s) (iTunes, Google Play Windows, Windows Phone, etc...)and is doing so successfully.

    The main focus is starting a game/app development company and the challenges in doing so. Topics like what was your motivation for starting your company, what are some of the common gotchas or things to be aware of when starting out, what were some of the challenges you faced, etc...

    She is in the final week or so of completing her paper for graduation and we need at least one more source to get enough information to finish up. We are also looking to start our own Game Development business (LLC) in the next month and it will also be a great way for us to get some advice from those of you who have already been through the process and came out the other side.

    I know many of you are super busy, any help you can provide would be appreciated.

    Thanks much,

    James Waymire

  • Does PSM support HTML 5? If not then there isn't much the Scirra folks can do as this is an HTML 5 engine.

  • thehen are you currently using Azure? If so what parts do you find useful for your games? What pricing structure are you using? Trying to figure out what options too look at and try to keep the price low until we have the volume to support the costs...

  • No problem! Glad it was of some use for you. Sorry I haven't been able to keep up on this thread, been a hectic week.

  • thehen have you had any reason to need an IIS server, or has the HostGator server with apache, etc... worked fine for you? My initial targeted platforms are windows 8 and windows phone and can't think of any reason I would require an IIS server, but figured I would check with you just in case. In the future I also plan to utilize Azure services, but my thinking is that will most likely be hosted by Microsoft as opposed to getting my own Azure infrastructure.

  • Other layouts don't use your vram, only the current layout that is loaded. When you move from one layout to the next, the previous layout is cleared from memory and all objects in it are destroyed.

  • Import the animation frames like in the beginners tutorial and assign them the bullet behavior if you want them to fly. You can also assign the "Sine" behavior if you want them to move in a wavelike pattern. And for any ground based enemies, you can assign them the platform behavior and then you can use transparent sprites or other logic to get them to move the way you want. This is also covered in the beginners tutorial.

  • There are plenty of places other than the arcade to share you game like on your own site, on facebook (not too hard) or on dropbox, etc... The rules on the arcade are due to the team not having the time or personel to be able to personally test and certify that all third party plugins are safe or even compatible.

  • Same thing, fade in a large sprite at the end of a layout, fade out a large sprite on the start of the next layout. Basically the new layout starts with a large white sprite covering the screen then fades out. The other side is fade in a large sprite at the end of each layout. That way it looks like a seamless experience.

  • You can also take the generic portions of you background like the sky, etc... and make that a separate tiled background. And then take the smaller detail pieces and make them into smaller tiles/sprites. Unless there is no portion of your background that repeats the same type of texture.. sky, water, mountains, jungle, etc... would all be workable as tiled backgrounds, then layer the more detailed items on top.

  • No cookies needed. Web Storage will persist settings. Though, I hear depending on the platform it may get wiped if they do a cache deletion... not sure though.