BluePhaze's Forum Posts

  • On key press (whatever key you want) > shoot

    Or if you want to control the number of shots you can create a variable that gets incremented each time you shoot and then reset it and only allow shooting when the variable is at 0. So on shoot, set the variable to 1. Then after a certain number of seconds, or some other event, set it back to 0 which allows you to shoot again.

  • I would take the i3 or i5 over the duo any day of the week. Faster, more cores, better on energy consumption. And if it has built in graphics (Intel HD Graphics) then the core i3 and i5 will kill the duo.

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  • Hello Tom I wanted to check with you and see if you might implement autofocus on the login controls (UserName) on the login screen. I know it is a small detail, but it makes it much more convenient when you hit the login button you don't have to go and select the text box once you hit the login page. It also makes sense to set focus on the text box as that is the only purpose of the that page. There are no other controls that have contextual importance over the login controls on that page.

    Thanks,

    James

  • Set vector X and Y work for me when doing my Wall Jumping while not on the floor.

  • He means dynamic menu as in it is not tied to one layout. You visually create it, but then can dynamically call it from any layout. You make it global so that it is available across layouts.

  • See the manual for options on persisting objects and layouts for your second question. It was added in the same update as the save system.

  • The anchor behavior pins the sprite to that spot on your viewport. So it will stay in that spot. So if you pin it to the upper right corner, it should stay near the upper right corner no matter what else is going on if HUD is set to no parallax and on its own layer.

  • Use global variables or an array to track which coins have been picked up already.

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  • +1

  • Are you using any third party plugins?

  • at that point couldn't you just replace the ellipse calculations with the invisible rectangle and do an is overlapping test? Or even an on collision with rectangle (or ellipse) attack... OR do something like when distance is less than Width of the ellipse, do a check to see if they are overlapping the ellipse. That way they are using the largest known plain of the ellipse (the X axis of the ellipse), and when they have crossed that boundary, then we test to see if they are overlapping it as if they are above or below you they may not be due to the ellipse having less depth above and below.

  • zatyka Joannesalfa Have you tried in Build 130 yet to see if it was resolved?

  • Or get one of the new convertibles... Lenovo Yogo 13, Dell XPS 12, Surface Pro, Asus Tai Chi, etc... Currently waiting for my Lenovo Yoga to get here so I have something more than just my Surface RT to test on for touch screen...