BluePhaze's Forum Posts

  • Exactly, all security will have to be handled by a combination of Back end server code and also encrypting the traffic to the user with HTTPS so that the packets cannot be easily opened or tampered with.

    Construct 2 builds games in javascript and HTML5 which has no intrinsic security of its own. The security is provided by the server and any encryption methodology you choose to use.

  • eli0s Putting someones name with a in front of it will send them an alert on the site that they have a reply in a topic. :) Oh and welcome to the community.

    Tokinsom LOL you have to make sure they get the context before you have them +1 :)

  • End Construct has parallax settings for layers already, the goal of this thread is to get some control over the origin point of the parallax scroll to allow for more in depth control over the effect and some more predictability.

  • You can use an invisible sprite that is set to the Mouse.X and Mouse.Y coordinates. This will allow it to follow the mouse cursor. You assign the pin behavior to the objects you want to be able to click and drag on. Then you set a condition that when the mouse button is clicked/held down, if the invisible sprite is over a dragable object that you pin the object to your invisible mouse sprite. When they let off the mouse button you set the dragged objects x/y coordinates to the mouse x/y and unpin it. (unpin it then set it's X and Y actually)

  • Welcome to the community! I would first take some time to go through the tutorials and get familiar with the tools. If the tutorials or forum posts are too complicated currently then you may need to spend some time getting better with the tools and features of making games with Construct. Hitting an enemy is just like hitting an enemy in any other type of game, you need to have collision polygons (hit boxes) and detect collisions with them and then react accordingly. Getting familiar with making simple games will teach you all you need to know for more complicated games.

  • Save game saves all the objects, layouts, state, etc... if you just need to save a few variables use webstorage.

  • Also if you use construct 2 you will not be Search friendly as the engines can't index sprites or other content in the canvas...

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  • Also see thehen windows 8 plugin.

  • Do not minify windows 8 games

  • Also the gamepad object does not work in IE

  • Use a sprite as your cursor, control it with the gamepad object. Check to see if the sprite is over the draggable object when the player hits the button. If it is, attach the object to your controlled sprite. And release it (set its x and y) to the last position the controlled sprite was at then the button was hit.

  • +1

  • When I get back from Las Vegas in about 4 days I can test it on a Lumia 928 as well to see if there is a difference since it is running a newer firmware and WP8 build than the 920.

  • Go through the two beginner platformer tutorials and all this is covered. Make your "components" or tiles a size that is divisible by 2 like 32x32 or 64x64. Turn on snap to grid and set your grid size to 32x32. Turn off pixel rounding.

    Also make sure your characters animation frames don't have odd collision polygons. If you follow the beginners platformer tutorials they will also go over using a rectangular sprite as your collision polygon so that it doesn't change with each frame of animation.

    THese should get you started. But the main piece to look at is the platformer tutorials. If you go to the tutorials section they should be in the top 5 that show up on the main page. Or you can just click the links below:

    Building a Platformer - A beginners Guide

    How to make a platform game

  • TO find your own posts you can just go into your profile and click the link that says how many posts you have.

    As for your question, do a search for waypoints in the forums and you will find some good posts on how to create paths if you don't want to use the built in pathfinding behaviors.