BluePhaze's Forum Posts

  • Nomad You need to use visual studio to package the app for the windows store and windows phone store.

  • The lumia 920, 928 and 925 are all 1280x768, if you go with 1200 you are going to get black lines as that is not the proper screen size.

  • with the free version you test in the browser on the devices. Check the preview over lan tutorial... you cannot export to the device exporters with the free version.

  • and is 768x1200 the phone resolution? Shouldn't it be 1280x768?

  • any chance you are going to post your updated CAPX? I would love to see where you ended up with it.

  • One odd thing I do keep seeing is I keep getting prompted on the marketplace for an update, then as soon as I say update it immediately clears as if the update has no size to it and already finished. But then it reappears a shot time later as an available update.

  • No offense, but why would you post games that you made in an hour to the app store? Take time and put some polish and effort into them first. You will start earning a reputation for putting out poor quality games if you rush them and that will hurt your chances of getting other games downloaded. Usually if I play a game that feels like it was just thrown together I tend to stop downloading games from that developer.

    I don't think many people are going to pay money for games that look like they were just thrown together with no real effort or quality. I would start with ad supported or free games before you start trying to sell them. People will quickly give you bad reviews on the marketplace for charging for something that looks like it took no effort to create. Just trying to give you some pointers before you ruin your own reputation on the marketplace.

  • Run like butter on my Nokia Lumia 928. All the original levels had no issues at all.

  • So just to be clear as I am not quite following as you haven't said if you posted a link or not. I am assuming what you mean is that you posted a link and it worked, then when you went to edit it, you could not because the no links below 500 reputation rule kicked in?

    Honestly, you got lucky that it allowed you to post a link the first time. I would be happy about that, most don't get to until 500.

  • I believe all versions require you to not minify the script on export for windows

  • The export to EXE is only in the paid version and uses node-webkit which basically takes your game and wraps it in a chromebrowser object. This allows it to work on Windows regardless of which browser you have installed as it basically embeds a browser in the EXE.

  • If I remember correctly the spawn event spawns one object (chosen randomly) from the family. YOu can also choose which object to spawn. If you want to spawn one of each you most likely need to adjust your logic and have it spawn 7 objects instead of one...

  • Still happening here as well.

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  • You can also use invisible sprites as way points and have your enemies move toward them in order. You can then add logic to the enemies to stop moving to the way points when the player comes within a certain distance. There are plenty of examples of this type of AI pathfinding without the pathfinding behavior around the forums. Keep looking, you will find them.

  • You also have to look at your logic, you logic most likely says if the player presses right, play the run animation. YOu need another sub condition that check if they are hitting left/right and hitting attack to handle that scenario correctly. You need to think about what actions your character could have happen at the same time, then either create conditions that match those to play the correct animation or use event to keep certain conditions from happening at the same time. Using variables to track state can help this a lot. You can have a variable for running, and one for attacking. In your attacking check you look to see if the character is running and if so, cancel the run, or do whatever you need in that situation.