How would I go about doing this in Construct?
Construct still has the odd screen draw bug/error. When I'm running the game. The sprites looks deformed or appears to cutting...
Sup Shiru It's nae=P.
I'd like to see Pixel collision for the physics engine.
Thank you!
I'm actually talking about editing the controls in real time. Like a a in-game Control/Key configuration.
Reporting this a a bug, but I'm not sure if I'm the only one. Construct crashes at times and I'm not sure what cause it, but the crash seems to happen when removing a angle from the animation editor.
Anyone have any idea on doing custom controls? Do I have use the Control State in the Mouse&Keyboard object? I have do idea what it does. Does it read from Virtual Key Codes?
The Flipping of Hotspots/Action Points. As of now, when you flip the frame, it doesn't flip the hotspot. Also. Object folders, just saying.
Develop games in your browser. Powerful, performant & highly capable.
It's Lua.
Something I found while googling "WYSIWYG Game Editors".
http://www.stonetrip.com/what-is-shiva-3d.html
"ShiVa Editor is part of the ShiVa3D solution designed to create 3D games and application in a fraction of the usual time.
The WYSIWYG editing software is the glue between artists and developers providing a fast cross-platform production pipeline."
http://www.youtube.com/user/ShiVa3DEngine
http://delphi.about.com/od/objectpascalide/l/blvkc.htm
I would like to see a keyboard object that makes use of the Virtual Key Codes of the keys you press.
(Z = 5A (90 in dec)). This would make it easier do custom controls.
Yea, I didn't use apppath. It works now.
That's something I cannot do. A mdesign document.=/
I can't get Construct to save ini. Or even read them. I tired "set ini" to the path I put in, but no file was created.