Azu's Forum Posts

  • I could disable the gravity if I comes to it.

    Actually, it would great if I could have it move based on the angle of the object using the physic behavor.

  • I could use it with the Physic Behavior?

  • Thanks! Your so helpful.

    Also...added a another question.

  • Is there a subsititue for "mod"?

    Example

    "PegBit('Pos') Mod 360"

    I believe 'mod' is modular math.

    3x = 2 (mod 4)

    Also, I'm having some issue figuring out a light dash movement. Light Dash is a Sonic which enables him to move a long a trail for rings.

  • This board needs a rep system, you'd have a crap-ton. Thanks a lot! I should take a look at the Wiki more often.

  • I need something for a chaining.

    I have a List

    00
    00|06
    00|01|06
    00|01|02|07
    00|01|02|03|07
    00|01|02|03|05|07
    00|01|02|03|05|05|08
    00|01|02|03|05|05|05|08
    ....[/code:2oy10rnj]
    I what I want to do is have it do that it plays the voices by the line and coloum.
    Basically I want to read through the list like an array.
    
    Y  =  Prediected Value
     X =  Chain Count
    
     Y                                    X
    PredictValue| 00|01|02|03|05|07
    
    What I was it to do is read through the line  play the sound in each column. 00 would play "00.wav"
    , etc
    If there was a string phaser object, this would be easy. I want to do a voice pattern like in the Puyo games basically.
    
    [youtube video="vDi78nIKYGw#t=2m55s"]
    
    You see more of the chain in the other parts of the videos.
  • 2. Creating different animations in one sprite (omg, huge amount of it!!!);

    This would be your best bet. In my Opinion in way. You can tie the animation name to a text or list.

  • Like the Homing attack in the Sonic Games. I was trying to the gravitation plugin, it crashes every time I test the layout. So wonder if anyone had some examples.

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  • I have. It's easy in RPG Maker because all the Battle Algorithm is done for you and the basic needs for an RPG. However, the scripting system in the total sucks or the people making custom battle systems aren't doing them justice. The movement still fill stiff. Anyway, I'm in more Action-RPG, the Musashi.

  • In regards to RPG making, it isn't all that hard. I'd says it's more tedious. However, if you commit yourself, you can make something better than in RPG Maker. Especially real-time RPG like Star Ocean or the Tales series. In fact, the Tales battle system is really a fighting system with rpg elements. You can event do air combs.=P

  • I don't see how a shader could do this. I'm pretty sure it's not possible.

    Use a canvas instead.

    -create a full layout canvas, shouldn't impact performance at all in a fighting game with a tiny layout.

    -create a full screen object with erase, set it to 20% or so

    -always paste the erase object into the canvas so it is constantly fading away whatever has been pasted into it.

    intermittently paste the sprite when the effect is needed, the opacity of the sprite should be adjusted to 50% right before the paste, and readjusted to normal right after(the opacity tweak may not work if the paste action waits until the end of the frame, but i'm pretty sure it will work.).

    What about a bigger layout?

  • If you played fighting games, you'd know what they are. Anyway, basically it's a trail that mimics the sprite in a delay.

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/Aoi.png">

  • I would like too see a afterimage shader. I know you can do it using events, but I think a shader would be better.

  • Yes exactly. Thank you very much!

    Well, actually, It would be it it was center point to center point.

    http://i61.photobucket.com/albums/h53/Sodisna/Lik.png

    Something like this. The laser would move stay at the center of the two laser makers.

  • I actually can help with that.