Attan's Forum Posts

  • I've got ATI Radeon 9250. I don't really know how to install new trivers.. so it might be that.

  • I simply can't get the magnify effect to work. I've got ps 1.4, so it should be no problem. When i select magnify for an object (like this: http://www.scirra.com/art_effects.php ) the whole square of the sprite get some light gray color, no matter what the sprite looks like.

    oh, now i noticed. The completely white areas becomes transparent. Still don't get how it works. Tried to change the magnification factor, but nothing happened.

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  • me neither...

  • AWSOME!!! some real goodies in there!

  • There are two things i really miss in the physics movement: Friction and Bouncing.

    For example, a box with friction 50 (1-100) on ground with friction 0 would smoothly glide over the surface when you add force, but on a wooden floor it would just move a tiny bit, or be flipped over. You could also use this for things like a snowmobile in a platform game.

    Bouncing would be used for example in physic-platform movements, or if you'd like to create a ball that always bounces on the same height. you would set the bouncing in percent, where 100 would mean that all the force is kept when the object bounces.

  • Ooh, nice! Love the way the boxes are destroyed if you run too fast into them! Could u post the .cap? would like to see how things are done.

  • Where do you change that? Changing the world X/Y scale didn't help.

  • Hi! I created a new game. Then i made the screen size 640x4800 and created a car at the bottom witch was supposed to drive through the level to the top of the screen using a physics movement. I tried to allways add a force to it, but it just stood there. I checked all the settings, and it was supposed to move, but nothing happened.

    Then for some reason i tried to place it higher up on the screen, and it suddenly worked. It looks like the physics movement gets dissabled if the Y coordinate is higher then about 3900.

    Could someone try to confirm this, or prove me wrong?

  • I can't reproduce it.

    One of the most important bugs that's still left is the "round everything down" bug. I still can't write values with decimals.

  • Eccept that eternal vortex of death..

  • This is a little funny chain!

    http://www.mediafire.com/?7oecvbixhvn

    Here's the same thing but with a small try to apply some wind effects to it.

    http://www.mediafire.com/?8fditt2bbrb

    Try to move around a little and see what happends!

    Edit: I edited my post to make more sense. If you lower all forces it's harder to start the spinning, but it's still possible.

  • I don't remember, it only happened once. The A+B= A+A thing happened with sprites, no familys or other tricky thing.

    I managed to create a chain! But when i write

    Sprite 2: Create hinge to "sprite 1" image point "point" with Stiffness 99

    It becomes

    Sprite 2: Create hinge to "sprite 1" with stiffness "point"

  • Ok, here's some things i miss.

    "On impact" in the physics, and "Impact force=X"

    Physics objects that can be controlled with the mouse or like a plattformer. Maybe just be able to select mouse, or plattform movement, and then Physics movement, and it would combine the two.

    Collision mask: None.

    Edit: Set object immovable

    Edit 2: Is there a way to create chains with the current physics engine? I would really have use for a simple chain without collisions. I'll make a guy with a pony tail that can blow around in the wind (allways, force=X or less: ad force Y)

  • Nice Nice! I'll test it and edit this post for comments.

    Edit: This seems good! Some wierd things happened though. When i created events, sometimes they just wasn't created, or for example when i took "on collision between A and B" it became "On collision between A and A".

  • What prevents me from making my game is the fear of having to redo everything. Everytime i've started on a game the gamefile has been corrupted, and i have to redo some things. I don't know what's going to happend, but something will happend.

    Well, I can start making some engines, and building the game part for part.