Hi there!
I've allways wondered why indy-gamers don't cooperate more then they do. I mean, creating a game is a huge amount of work, and for a good game you need many innovative ideas, clever ways to code your ideas, and an artistic talent to make the game look good.
Not too many people got all that. With a team of three or four persons you could create a game in a third of the time it would take to create the game by yourself. Not only that. The game would be of much higher quality because everyone is doing what they are best at, and you would have three diffrent people to find bugs, coming up with new ideas and finding thigs that might be annoying in the game.
Now this is the case.
Now this is the case.
I've had the big game fever (http://www.create-games.com/article.asp?id=1760) for a few years now, but it's got better and better. What i've done now, is that i've gathered all the best ideas from my abandoned games, and written them down in a word document. The result is a five page long description of a game that, if it was created, would be one of the most innovative and complex indy games ever. I realized i won't be able to create it myself, but as a teamwork project it wouldn't be too overwhelming. Also, I was just about to start when i discovered construct, which made things a lot easier.
So the big question is; Would someone be intrested in working on a team project? I've got some people to help me allready, but you are the only ones who knows construct.
If you are intrested; tell me, and i'll send you the plans for the game!
Jonatan