Attan's Forum Posts

  • Aah, clever! I'll get back to it as soon as possible!

  • The problem i'm having right now is that i want the "throw-stuff-engine" to work on every object with a specific family. That just doesn't work. If i remember it right, you can't add a force to a family.

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  • Uh, I dunno. What problems were you having with families? (Oh, and we should probably take this conversation over to your Abdulah thread... no need to hijack Hitman.)

    You're right. Will answer your question in the Abdulah thread.

  • I'm working on THIS

    And will, when i get spare time, or wants to take a brake from my big project, work on THIS.

    I'm sorry, but i don't want to expose too much of the first project. One thing i know though, is that when it's finnished it will show the power of construct in many ways.

  • Some nice little experiments there! I liked the urin laser too! Just wondering if you really should be flying around Under the stars.. well well.

    Hey Attan - if you're reading this then get back to work on The Amazing Abdulah!

    Can't really get anywhere on that one before the familys works perfectly. Haven't tried in a while thogh... do they work yet?

  • Hi, welcome to forum. Construct is like MMF/MMF2 but better becouse:

    -It's Free!

    -It's GPL (you can sell your games made by constructor)

    -360 degree Movement

    -Script function like in GameMaker

    -Pixel Shader functions!

    • A zillion things more. (like infinite variables, physics engine, event sheets, Ashley's superfixingskillz, Ashley, Ashley, Ashley, etc..)
  • If i'm not missunderstanding you you should increase the "damping". You can't really make it perfect though... Setting bouncyness on physics objects is on the to-do list.

  • I'm not too enthusiastic about this.. I think 3d in 2d games in most cases is a disaster. It just feels wierd. I think we should forget about this for now, and focus on what really matters. Soure, when ashley get out of things to improve on construct, and the program is perfected in every way, this could be a possibility, but i don't think it's very important.

  • Flood fill would be nice too. Actually, the more tools the better, but Paint Brush and flood fill is probably the most needed. Being able to resize the brush would be nice too.

  • I agree on both of these, but i think the private variable thing is of higher priority. Actually it feels more like it should be a bugfix then a wish on a to-do list. It's probably easy to fix too.

  • Wow, you're really incredible. Thank you very much.

  • I try to avoid repetitions. Its very unpractical if i'm going to have 100 diffrent persons talking, and if i want to change around while i create the game. I would like a simple way to retrieve the number of strings, and/or a way to name a string by a number, and not just the name (for example, display string #3 would display the third string, if it exists. Otherwise the string counts as empty.)

  • If you think about the same thing as i'm thinking about, im thinking about that too!

    I'm thinking about an object where you can draw sprites with diffrent images depending on if there are sprites around them. For example, ground sprites would get grass around the edges that are not surrounded by ground.

    I think i suggested a "Level Editor" to construct too. Both construct and it's concurents are terible to use for level design, and an in built level editor, where you can ad the objects you want, and use diffrent tools like fill, pencil, or just klick out the objects would be wonderful.

  • I'm creating a system for my rpg where you can talk to people, and to make it easy to create levels i want to just ad any number of strings to an object, and when you overlap it, one of the strings are displayed at random. So i want to create an event like

    Player overlaps Talking-Set text "Talking.String(1+random(number of strings))"

    Something like that. I don't want to write how many strings the object has in a separate value, and i don't want to create ten strings for every new guy i create.

  • Is it possible to check how many private strings an object has? In mmf it was possible by a bunch of events looking like this: Alterable string A of "object = <> "". But that's not possible in construct cus you cant compare with a string that issn't created.