I'm creating a system for my rpg where you can talk to people, and to make it easy to create levels i want to just ad any number of strings to an object, and when you overlap it, one of the strings are displayed at random. So i want to create an event like
Player overlaps Talking-Set text "Talking.String(1+random(number of strings))"
Something like that. I don't want to write how many strings the object has in a separate value, and i don't want to create ten strings for every new guy i create.