Attan's Forum Posts

  • Oh nice! I looked in the mouse/keyboard object for it. That's why i didn't find it.

  • I would like to be able to retrieve the mouse X and Y position. You can get around it right now by creating an invisible object and give it the mouse movement.. but that seems quite unproffesional.

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  • Perfect. Thank you guys!

  • Yeah i agree. I think i'm becomming a spoiled brat when it comes to this. Now when i come up with an idea, and realise it isn't possible with the current version of Costruct, I just ask for it and get it a few weeks later!

    Also, immagine in a few years when Costruct is the leading game development program. Immagine being able to say "That thing was my idea. And that thing too, and the little addition over there..."

  • Is it possible to search a string for a word? I'm thinking of creating a complex AI, and i want to easily be able to add different skills to the AI. So for example, if i want him to be able to see in the dark, i would simply open his "atributes" string and write "NightVision". Then the code applies certain events for every enemy with nightvision! I could use a bunch of private values, and have for example the value "NightVision" set to 1 if it should apply to that enemy, but it would require more repetition, and be harder to organize. Searching for a word could be used in other ways too, so if it's not allready in construct i suggest you ad it to the to-do list!

  • Wonderful! And ashley even gave you all those things you requested!

  • Is there a way to use the platform movement for the AI. Like ignoring the keypresses, but being able to simulate a keypress with an event? I'm about to try some AI things out!

  • Everything moves a little after i tell it to move.. is that the graphic card? Anyways, it's a pretty effect!

  • I don't have pixel shader either.. It's standard with pixel shader for a few years, but it's not standard to buy a new graphics card, or new computer very often. At least not for me.

  • Could you please make a non-PixelShady version?

  • Ok, when you put it like that it sounds pretty stupid, but a game with a screenie like that shouldn't require a killer graphics card. Since construct enables you to check for pixel shader support, you should make it enable the fancy effects only if the computer can handle it.

  • It says now that familys should work with movements, so i tried it. I replaced the first event in the throwing engine with the family, and everything went crazy. Check it out.

    http://www.mediafire.com/?8xmniccxzdv

    If Ashley is working on fixing the familys+movements i might as well wait until the next build. Im soure it's fixed by then if we point it out.

    Ashley. I now officially point out that the familys don't really work with the physics movement.

  • I don't like it, cus i can't play it due to PixelShader 2

  • The flowers are also 3D Boxes, with the flower on the front face and the other 5 sides transparent. That way it's basically a sprite, only it stays in perspective with the other 3D Boxes.

    Aaah! Will put that in my "smart ideas for construct" part of the brain.

  • He should really lean forward when he runs since he can run so fast. Also, If you collide with a wall, he accelerates slower when you run the other direction. he kinda stops for a while.

    It happened two times for me that i opened the game, ran straight foward, fell a little bit, and then the game just crashed. It happened two times out of four. Is this happening to anyone else?

    edit. In the square bear screenies you have flowers out on the edge of the 3D boxes. Did you manage to make them move realisticly, and stay in place while the 3D box is doing it's magic?