Attan's Forum Posts

  • If i make a game that uses PixelShader 2.0 (can't cuz my computer sucks, but anyways)and make an .exe of it. Will it work on computers without 2.0?

  • More ideas for the grid: Color selecting, transparency, thickness, Snap to "image point" and Snap offset.

    The grid is a really useful tool, and i think it deserves more power. I especcialy like the idea of multiple grids! That in combination with transparency would be great!

  • Wow, that would be awsome! Just imagine a family "Affected by wind" where you put everything that's light enough to blow away. Then you just set the force of grup to whatever is right for the moment,diffrent for each level, or even change it at runtime! Everything like ash, leaves, snow, dust, feathers, smoke, ARROWS etc. will be affected! KICKASS!!! That matches perfectly for my big project i plan for v1,0! The guy will be able to set the wind with a spell!

    I l��v construct!

  • C'mon deadeye! It's your chance for revenge! I'll even cook for you!

    Edit: Now when i have a closer look at it, your engine doesn't act like it should either. If you have two squares, and one ball, it moves to the one most far away. Like this:

    [ ].....@---->............[ ]

  • Just change the mass to like 20 or something.

    Edit: I tried to remake it with familys, and in that way make all objects with a family pull towards each other (even the balls, or whatever you choose) but got stuck. Could you solve that to?

    IT'S A RACE! IT'S A RACE, i hope i wiin! (what movie?)

    GO!

  • Not really behind you, since youre example isn't exactly what i'm looking for. Even if it generally goes more in the direction of the larger clusters, it doesn't look like real gravity.

    Thank you Deadeye! That's exactly what i'm looking for!

  • Also removed...

  • My thought was that it would trigger once for each square, and the force would become something in between. Well, something like this is what i'm looking for.

    http://www.kloonigames.com/blog/games/pluto/

    Or in .cap version something like this, but working with duplicates of the same object.

    http://www.mediafire.com/?acytncqv2xd

  • I want it to react to all sprites at the same time. I changed the code to "add"/1000. That way i thought it wouldn't just trigger for one of the objecs, but it didn't change anything.

  • We also need to be able to delete frames and animations with "delete".

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  • Hi there! I'm trying to make some way to pull objects against each other. I've made two kinds of objects with physics. One Immovable, and i placed that one on some places around the screen. I then tried to make them pull the other object towards themself by inserting this code:

    It works fine, eccept only one of the objecs affect the little ball. Why?

    There's a .cap on this link:

    http://www.mediafire.com/?8zhghimogyl

  • Oh, sorry! forgot about the help forum. I'll repost the question there, with a .cap.

    Admins: Delete this thread please. Some moron (that's me, yay!) posted in the wrong forum.

  • Hi there! I'm trying to make some way to pull objects against each other. I've made two kinds of objects with physics. One Immovable, and i placed that one on some places around the screen. I then tried to make them pull the other object towards themself by inserting this code:

    It works fine, eccept only one of the objecs affect the little ball. Why?[/img]

  • Ah! that helped me solve some problems i had too! Thanks!

  • Ok, i didn't really get all of that, but at least i got a clue of how it works. If you are around Ashley you could maybe give us a more simple explanation.