Ashley's Forum Posts

  • It's difficult to comment as there is little for me to go on here. As ever we need all the information requested by the bug report guidelines because we need all that information for it to be possible for us to investigate issues.

    Is it a folder based project? If you're saving a single file project I would expect saves to be slow with such a large project. Folder based projects are designed to be able to save much quicker.

  • It looks like an oversight that "beforelayoutstart" is missing, as there exist other events for the SDK and events for scripting for all four events. I've added "beforelayoutstart" for the next beta, and will document the other three events at the next stable release too, so you can start using those already.

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    Update: this information is now available in the effect addon documentation. Please refer to that page for the latest details instead of this thread, which is now closed.

  • I'm afraid there's nothing we can do about this ourselves. You'll need to report it to Virus Total as a false positive.

  • I'm afraid it's impossible to tell what is happening from the provided information. As ever if you run in to a problem please file an issue following all the guidelines, and note we need all the requested information otherwise it's impossible for us to help.

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  • As we originally announced, Construct Animate will be sold as a separate product upon launch. C3 subscriptions were only allowed for the public beta, which is now coming to an end. We're aiming to launch shortly and so we're getting everything in place for that - part of which is moving over to the new Construct Animate subscription system. That should go live soon, but in the mean time I'm afraid there is not yet a way to get a Construct Animate subscription - hopefully it won't be long!

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  • I would like to change my site appearance when certain games event occurred.

    You can do that even if the game is in an iframe. JavaScript APIs like postMessage() let you send messages between the iframe and its parent frame.

  • It's actually a difficult problem to solve in general: imagine a tiny gap in a wall with a large object behind it. How do you tell if you have LOS to the large object behind the wall? You'd need to check hundreds or possibly thousands of points distributed across the large object to see if you have LOS to any of them, which is probably too costly to do for performance. So the best thing to do is probably just pick a few key parts of the object with image points and check LOS to any of those.

  • Well, JavaScript lets you attach extra properties to any object, so the fact that a property named extra is no longer in the C3 runtime shouldn't stop you - you can just put extra properties directly on the object (so long as the names are unique). However I would advise to use a WeakMap instead, as a better and more modern way of tracking custom state with other objects in JavaScript. You can use the object you want to add state to as a key, and an object with all your custom properties as a value, and because it's a weak map your custom state will get garbage collected at the same time as the other object and so not leak memory.

  • I think we saw similar such reports around the Android 12 update, and the conclusion was it's a bug in Google's reporting code. Now the splash screen counts toward the startup time when it didn't used to, and so that is incorrectly added to your startup time, which makes the stats look wrong. Only Google can fix their reporting. However this happens with no actual change to the app startup time so users won't notice anything wrong.