Hi
I'm trying to convert some custom C2 behaviours to C3 runtime and I'm struggling to work out how to pass values between instances.
In the old C2 runtime I would be able to reference properties of another object by using object.extra["propertyName"] to check a property of another object.
Is there a way to do this in the C3 runtime? I can obtain the 'object' part and have called GetSdkInstance and GetRuntime but I can't seem to delve any deeper into the properties or call any functions.
I understand this is much more sustainable to do in the event sheet, but I'd REALLY rather not rewrite the whole game if at all possible.
I'm not releasing the game, it's purely internal only and for the enjoyment of a small group of friends, so even if it's an unsupported function I'd be happy.
Cheers
CB