Ashley's Forum Posts

  • Last I checked OBS integrated a significantly out-of-date version of Chromium for the browser source, so it will likely be full of difficult compatibility problems unless the OBS team update it to a newer version.

    You can try using a different recording mode, or try using Construct's built-in Video Recorder object.

  • -Typewriter effect with word wrapping (that does not move to the next line mid-word)

    FYI This is now built in to both the Text and SpriteFont objects in C3.

  • I would agree however, there are many games that do VERY well promoted as GIFs on Twitter/Discord and help generate wishlists/sales/visibility.

    just perusing through twitter...something like this scene would be nice to have gif export, especially if all the art/animation is made in the game already.

    https://twitter.com/MrMorrisGames/status/1485993360577937415

    Again, GIF is dead - that tweet actually shows an MP4 video. Services like Twitter add to the confusion by displaying an MP4 video, and sticking a "GIF" label on it. The actual .gif file format is no longer actually used on Twitter. Nowadays "GIF" has come to mean "short, silent, looping animations", which are now generally done by videos; it does not generally refer to the actual .gif file format any more.

    So if you want an animation like that, in a future Construct Animate update you'll be able to export an MP4 video and upload that to Twitter. Even if Construct did export actual .gif files, the first thing Twitter would do when you upload it is convert it to MP4, so you may as well cut out the slow inefficient format in the middle.

    I have a feeling I'll be explaining this a lot over the next couple of years...

  • Please contact supportahp@construct.net for help with payments.

  • Please do report issues to the issue tracker. Things only mentioned in the forum are easily lost and forgotten as there are hundreds of posts a week here. We also routinely find it's impossible to fix problems from brief mentions like that. We need more information to be able to help, which is why we have bug report guidelines - to make sure we get enough information to actually be able to help.

    In short you will have a much, much better chance the problem you are reporting is actually fixed if you file an issue following the guidelines.

  • Btw, there is no indication the image sequence is in PNG format until after you download and unzip the files.

    It's mentioned in the documentation. I didn't want to call it "PNG sequence" since we may well add support for other image formats like WebP or HEIC. But there doesn't seem much point adding a dropdown with no choices in it - or maybe we should add it anyway to make it clearer?

  • Apologies for the inconvenience, a problem with the build server caused it to run out of disk space. It should be working again now.

    Remember you can also always do offline builds with the Cordova CLI.

  • By default the runtime runs in a Web Worker, so some APIs are not available. See runtime scripts in the Addon SDK documentation.

    Just found a new simpler free option (although you do have to create an account):

    https://static.app/

    Nice find. Another similar service is Netlify Drop which also lets you drag and drop in a folder and start hosting it.

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  • Apologies for the inconvenience, a problem with the build server caused it to run out of disk space. It should be working again now.

  • not sure if someone already requested this but making a GIF export would be pretty helpful for socials...as its always a nice lightweight way to post some animation.

    This is kind of a tricky thing to explain, but GIF is pretty much dead as a format. Anywhere you upload an actual .gif file, it will likely be immediately converted to a modern video format, as it makes for a far smaller file size. Construct could let you export a GIF, but the first thing you do with it will likely convert it back to a video, so you may as well use a video to begin with.

    It's possible to add GIF export, but there doesn't seem to be much point, especially since I've been working on supporting exporting MP4 videos which is a more widely supported format - e.g. I've noticed Giphy supports uploading MP4 but not WebM. So I suspect using an MP4 video export will do everything a GIF export would have done but better.

  • The video export is an offline encode option, which is a key difference to Video Recorder, which does a real-time encode. If the system can't keep up with Video Recorder, the game performance suffers and that can affect the content recorded. However with video export, the engine renders a frame, encodes it to video, and then advances the time by one frame, and continues. So the performance has no effect on the video content: it will always export perfectly smooth motion regardless of how fast or slow encoding is. And if you have a powerful system, depending on the export parameters, offline encoding can run much faster than real-time.

  • You should already be able to fully customise the Platform behavior to do whatever you want by using the set vector X/Y actions.

    You can try making your own platform movement with events as a learning project. However the Platform behavior's main movement logic is over 1000 lines of some of the toughest JavaScript code I've written in my career. The whole point of Construct is to take these really complicated things and make them easy to use. As with many things in software, some things that seem simple are actually very complicated.

  • Construct is estimating that your project will use over 3GB of memory. That is exceptionally high. Many devices will not have enough memory for that. You should try to keep the memory usage well under 1GB.

  • The Animated SVG example demonstrates it's possible with the HTML Element object. Unfortunately for technical reasons it's very difficult to integrate further in to the engine.