One possible reason could be the game is running at a lower fps on your students pc than the other ones. Maybe her machine has another app or a windows service running in the background that’s affecting it.
You can check that by setting a text object to fps in an every tick event.
With a lower fps the object will move faster in a frame. As an example say you have an object moving at 1000 pixels/second then:
At 60fps the object will move 1000/60 or 16.66 pixels in a frame.
And worst case at 30fps (construct doesn’t let the time step get lower than that last I checked) then the object will move 1000/30 or 33.33 pixels in a frame.
So thin walls with fast objects can be a problem with low fps since they can have moved past the walls without collisions. Or even if a collision is triggered and the object is most of the way through it will be pushed out past the wall.
You can also check the refresh rate of the monitor. 60hz is standard but many monitors have have higher at 90hz, 120hz,…etc.
Anyways that’s my best guess what’s amiss. Fast speeds, thin walls and something causing a fps drop.
If that’s not the issue then you can also check the browsers error console to see if any errors are listed. But I don’t think any are likely.