argail's Forum Posts

  • Build 0.06... OUT!

    _Added highscore table online (beta)

  • argail

    If you can come up with some witty lines, like taunts from pirates or police or just funny conversation one space trader says to another as a greeting, I would include it into the game and credit you in it.

    I'm sorry but i can help u just with the graphics, because i know some english but i'm not english !

  • I can't wait this! I hope everything is going well, if not if u need help for something, like for example the png faces, or design of the ships, just tell me and i will help you, of course for free!

  • BUILD 0.051...

    _ fixed minor bugs.

    _ fixed keys management.

    _ added scroll of life icon. (the scroll of life add two more bar to player life)

    After the title menu you can change the level pressing key "1" or "2"...... (remember... the second level is incomplete!)

  • Hi friends!!!

    A sample of what i'm working on!

    http://youtu.be/6fYnHH9xmos

    http://youtu.be/6fYnHH9xmos

  • Looking good!

    The wonderboy sprite brings back memories of my megadrive days

    Oh yeah!!! Do u see that now are coming many clone of it and of course the sequel ?

    Long life to the pixel !

  • Build 0.05 OUT!

    • Fixed some Minotaur bugs.
    • Fixed skeleton movements.
    • Added pixie......

    Second Level 30%

    • Added Gargoyles
    • Added carnivorous plant
    • Added water animation and splash animation

    Fixing gargoyle movements and carnivorous plant animation and movements.....

  • Work in progress:

    Completing second level design, adding false walls and hidden passages!

    Now the second level is completed at 20% .

  • Build 0.042

    -Added some tree animations!

    -added timer

  • Build 0.041 OUT!

    • added fairy familiar (hidden.... find it!!)
    • added one mission routine
    • added fairy life bar time
    • added minotaur life bar
    • added fairy attack with small arrows

    I hope that now it's all done regarding the first level!

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  • I think your current tileset can be used for at least three levels total. Maybe you can expand it a little bit if you feel it's repeating too much. But adding interesting gameplay mechanics will keep the attention running. I really like your game. And I still advice trying spritefonts. There are many free to use spritefonts. Just run some searches on these forums on how to use spritefonts and they will add alot to your game. You will have a much nicer title screen and much better in-game text. I know it's a hassle and feels like a loss of time when you could do more levels and more monsters instead.

    I think your game is coming along nicely and has a solid base to expand upon. Will keep following. Very nicely done.

    Thank u so much Windwalker!

    Regarding the tileset, the first level is made by one tileset and the second level with another, i like much more the second tileset... Which one do you like ?

    Regardind the spritefont i'm taking a look!

    At the moment all the text are very simple, just to check all the routine. Do you have a font to advice ?

  • I like the scale of the game. Reminds me of Jetpack, a classic PC game. Good work.

    Thank u P0pzst!!!

  • -Solved some bugs in the first level.

    -First level fully playable ! (except the mission routine)

    For any bugs please contact me!

  • Build 0.022 OUT!

    -Added one mission.

    -added new secret room.

    -fixed many bugs!

    -"M" key to check the current mission.

    I'm working on the second level, but I still don't know if redesign the tileset of the first level with the tileset of the second level, in order to do not use anymore that grapichs.

  • Build 0.012 Out!

    • Fixed bugs in the Title Menu
    • Fixed secred room's mechanics
    • Fixed collisions with hidden platforms
    • Fixed best score

    I think that now the first level is completed..... but any advices will be appreciated!

    Hidden Room......