argail's Forum Posts

  • Very smooth so far, keep it up and looking forward to an awesome retro game!

    Thanks man!!

    It's so hard because i'm alone! I need a graphics designer because the graphics that i'm using is copyrighted!

  • Follow the project in this forum link:

    _https://www.scirra.com/forum/viewtopic.php?f=180&t=98122

  • Build 0.004

    Added the possibility to shoot arrows.

    Addes boss (beta).

    (shoot or hit the head of the minotaur)

  • Here is my version (inspired by example project Neon-platformer).

    Cool! Do you have a demo to test ?

  • Hi it is great game keep improving I am making platformer too and I want to ask you what condition do you use for walk sound of character? Thank you for share.

    Hi friend!! This is the part regarding the walking sound fx.... i don't know if there's a best way to do this, but in this way it works!

    Global variable : passi = 0 (passi means steps)

    Animation "spadadx" and "spadasx" are the animations of the sword on the left and the right side.

    Stopmuro is a global variable that check if the player is near a wall or not.

    Pgmorto is a global variable that check if the player is dead or not.

  • Hi argail,

    that is really good pixel art u got there. I especially like it with the parallax effect. To be able to walk around the moon is an cool idea.

    Here a few things I would change:

    - Change volume of music/sounds. the music is a bit to loud for my taste.

    - The moon, the font, the jewels and the coins doesn't fit to the pixel art. They have to many details. Especially the jewel is to 3d-ish.

    - Collected jewels/coins fall somewhere down. That was a bit confusing like what is it going to do down there. I would just let it pop up a bit and dissapear or if you like it flying I would recommend to let it fly to the counter in the top left (like donkey kong country does it with bananas ^^)

    - Lifebar could be bigger

    - You should make it more clear when the player got hit. Maybe the sound could fix it or you let him bleed or flash or something.

    - Moving objects should look diffrent to solid rocks.

    Hope this feedback helps you. I am curious about your boss.

    Cheers,

    Marco

    • Change volume of music/sounds. the music is a bit to loud for my taste.

    - Yeah, the sounds were taken around the internet and they aren't normalized!

    • The moon, the font, the jewels and the coins doesn't fit to the pixel art. They have to many details. Especially the jewel is to 3d-ish.

    - This is true! Of course i must change all the graphics due the copyright.....

    • Collected jewels/coins fall somewhere down. That was a bit confusing like what is it going to do down there. I would just let it pop up a bit and dissapear or if you like it flying I would recommend to let it fly to the counter in the top left (like donkey kong country does it with bananas ^^)

    - i work hard to get this effect that i like so much!

    • Lifebar could be bigger

    - Yes, it's very small!!! Maybe i will change the life bar with something like the original Wonderboy, so with heart!

    • You should make it more clear when the player got hit. Maybe the sound could fix it or you let him bleed or flash or something.

    - This was made a long time ago, now that I have more experience with Constructor2 i will change it, fixing the animations and the sounds.

    • Moving objects should look diffrent to solid rocks.

    - I don't understand what yo mean......

  • http://dreamjourney.hol.es/

    Hi everyone!

    This is a platform like Wonderboy!

    It's playable a small part of the first level..... now i'm working to the first level Boss, but i don't know where to start! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://dreamjourney.hol.es/

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  • I checked that the problem was the server, this is not a bug of Construct 2 of course!

  • you use a small sprite for enemies/player/gold, and use a wide screen.

    why a wide screen for small gfx ?

    Because i like so much that u can see big portion of the level!

  • looks good, but the screen is too wide

    do u think that 1024x768 is better? now i set to this resolution....

  • Not sure about this without more info, maybe your player has solid behavior and the enemy is getting caught up in the players collision polygon?

    Yes man!!! not the solid behavior but the jump thru! Thanks so much!

  • Hi friends!

    I'm facing a strange problem with the collisions between the player and the enemies....

    In few words, when i touch an enemy from below sometimes it follows the player (something like the function "set position to" !)

    I tried everything but i can't solve this problem!

    HELP!

  • Great upgrade! i'm waiting the enemies!

  • Really good project!!!

  • You are working so hard in this project...... why opensource ?