[Android & iOS] Star Nomad RTS/RPG (Sci-Fi Sandbox)

0 favourites
From the Asset Store
vision of stars is a collection of piano-based music to sit under the stars to
  • I can't wait this! I hope everything is going well, if not if u need help for something, like for example the png faces, or design of the ships, just tell me and i will help you, of course for free!

  • argail

    If you can come up with some witty lines, like taunts from pirates or police or just funny conversation one space trader says to another as a greeting, I would include it into the game and credit you in it.

  • - I will try to come up with some more, but here are some off top of my head.

    • from police, "Hey, quit running from us. We just want to talk and possibly arrest you."
    • from pirates, "If you let us board your ship, we guarantee a quick death."
    • from traders, "I learned my lesson the hard way. Never stop for supplies on a penal colony planet when your cargo hold is full of Flesh Dolls. The local officials are still trying to quell the prisoner rebellion."

    Added on 5-7-2014

    • from pirates or traders, "You know what they say about men with big ships? No, I guess you wouldn't."
    • from police, "Power down your engines immediately and prepare to be boarded. What? No, we don't have any planetary pastries."
    • from pirates, "I've killed better men than you for less."
    • from traders, "Hey, do you know any safe havens around here? I've got some hot cargo I need to get rid of."
  • argail

    If you can come up with some witty lines, like taunts from pirates or police or just funny conversation one space trader says to another as a greeting, I would include it into the game and credit you in it.

    I'm sorry but i can help u just with the graphics, because i know some english but i'm not english !

  • Game is nearly finished, just doing final polish and bug-hunting. Looks like I will make it for a June launch on Android first, then I need to get some Apple gear (I have a really old iPhone 4, which is just crap) to test on it then release on iOS.

    Here's the latest gameplay video:

    Thank you all for the encouragement and feedback. I gave a shout out to Guizmus in the credits for helping me with the Nav Icons and for the positive words and some pirate taunts. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Updated: Video of one of the early Story Missions, with big Fleet Fight.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • megatronx

    There's been lots of criticism of C2 low performance on mobiles, I just think its up to the users to optimize their games. Sure, HTML5 is 50% slower than native code, guess what? People forget that phones this year are 100% faster than last year. And last year's phone certainly run HTML5 games just fine, so do phones from 2-3 years ago.

    very good work mate! it really is a challenge to get good performance on mobile, but definitely doable!

    I would be intrigued to know more about your asset sizes, especially your backgrounds, I really struggle getting any more than 30-40 FPS on my Galaxy Tab2 10.1 using preview on lan.

    If you ever get the time, it would really help the C2 community, if devs like yourself and thehen, could do some kind of tutorial outlining some of the basic things that help you achieve 60 FPS on mobile!

    Anyway nice game! Keep up the good work!

  • michael

    Thanks. When I publish Star Nomad, and get some free time, I will do a tutorial on optimization tips for mobiles.

    As for the current query, the BG in this game is only 512 pixels wide and 16:9 ratio. I did it on purpose to prevent high memory usage as I have a lot of them.

  • michael

    Thanks. When I publish Star Nomad, and get some free time, I will do a tutorial on optimization tips for mobiles.

    As for the current query, the BG in this game is only 512 pixels wide and 16:9 ratio. I did it on purpose to prevent high memory usage as I have a lot of them.

    Thanks for the reply , look forward to the tutorial .

    I am targeting Win8, so have a window size of 1366 x 768. Unfortunately testing with chrome (no webgl) on android probably isn't the most reliable source for my target platform, but don't have a Windows tablet yet. While I am focusing on marketing for the PC mainly, I still like to try to get the best performance on tablet as well.

    Good luck with Star Nomad, and keep up the good work....!

  • It's finally launched: https://play.google.com/store/apps/deta ... .starnomad

    Thank you all for the feedback and interest.

    Now, onto the iOS version! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Looks very nice!

    I watched the video and noticed some very nice pulse/explosions (radial wave getting bigger over time). May I ask how you created this effect? I tried many effects from WebGL (pulse, warp and so on) but never could make one like yours. Is it an sprite animation/effect combo or just a sprite?

  • Looks very nice!

    I watched the video and noticed some very nice pulse/explosions (radial wave getting bigger over time). May I ask how you created this effect? I tried many effects from WebGL (pulse, warp and so on) but never could make one like yours. Is it an sprite animation/effect combo or just a sprite?

    Glass Effect = Sprite with a white circle (128 x 128), with fade behavior (play with wait/fade timer to achieve what you want, ie. more fade time = weakening pulse as it grows, more wait time = no weakening of effect on growth) and onscreen every-tic change its size to grow larger by X pixels (a circle shockwave).

    If you want a horizontal pulse, just grow its width more than height, or for vertical pulse, etc.

    I wanted to do a shockwave effect after seeing The Next Penelope video, and it just seems easiest and least performance loss to implement it as above.

    Luckily Glass WebGL shaders run extremely fast on mobiles. You can have so many of them on screen without a big performance loss. Other shaders absolutely destroy mobile performance.

  • Thank you very much!

  • Still looks pretty cool When do you plan to release it?

  • Still looks pretty cool When do you plan to release it?

    It's released. Post in the completed forum awhile ago. hehe

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)