arcgen's Forum Posts

  • Hey,

    I had an update right now, but I still have the same problem. The weird thing is on my other computer it runs perfectly. In the browsers preview depends on the browser. Firefox and Chrome are ok, bur Internet Explore has the same problem as the EXE version. Any idea?

  • Hey linkman2004, Thanks! The scale works well and I'll try to update my drivers. I don't think it could be the drivers, because during the normal zoom the tiles are ok. It just make this gap when the game zooms out.

    Another thing. Do you know if it's possible to make a shake screen using the Magicam? I'm using the normal shake from the behavior "Scrol To", but it doesn't work with Magicam.

  • linkman2004 I have the same problem as And also I have some BG layers that I would like to maintain without Zoom. Is it possible to have zoom only on selected layers?

    Another thing. When I use zoom out there are some gaps between the tiles after export the game, but not during the preview. Any idea what it could be?

  • Thanks dude! I have to finish the Alpha, but there are too much things to do... -___- Work alone is cool and terrible at the same time. Hehehehe :D

  • Blacksmith - Thanks :D

  • I can make a postmortem + tutorial after finish the game, but now I'm focused on finish it. I'm glad you guys like it! :) I'll have something new soon and you can always take a look on my site arc-gen.com.

    Thanks

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  • Everything is vector based (AI) and converted to pixel (PS). Do you guys know if C2 is running well on Ouya or GameStick? I would like to port my game to it :)

  • The pre-alpha video footage:

    http://youtu.be/wxPvka3Jc_s

  • By the way, this is the link of the game footage so far:

    youtu.be/wxPvka3Jc_s

    I hope you like it :)

    http://youtu.be/wxPvka3Jc_s

  • Yann - beautiful! I was wondering a Smashbros like game using it :D hehehehe

  • Yann - Thanks! It's working :) Let me see your project.

  • sosensible - That is what I did. But I'm sure there will be a better way to do it.

  • Yann - I tried to open your project, but I'm using the C2 on Steam, Release 126 - 64 bit, but your version is running on the Release 130. I'm afraid I will have to wait until have the Steam Release 130 to see your project.

  • Sorry my delay guys. I had a couple of busy days in a row.

    Ashley - It works, and I made some tests to have a auto-scroll on rail camera based on triggers. The zoom is the only issue right now. I know how to scale the layout, but how can I make a transition between the zoom levels using just the engine without plugin?

    linkman2004 - Your plugin is great and it fits in almost everything that I need. I still have some doubts about some issues and I sent you a private message about it. Thanks!

    sosensible - I used the behavior. To resolve the layout edge problem I made a invisible collision on a fixed layer that doesn't allow the players to leave the layout when they are too far from each other. Isn't the best solution, especially because you have to use it on the max Zoom Out to work well.

  • Dude! Your plugin is awesome! :D Let me try to use this :)

    I sure I'll have some doubts about it during the development.

    Thank you :)