arcgen
We can help you to make that, but you have to provide us informations where you have the problems.
Here is a possible beginning:
+ Every tick
--> Set position invisible to (Player1.X - (distance(Player1.X, Player2.X)/2), Player.Y)
--> Scroll to invisible
//This would Scroll to the point between Player 1 and Player 2, you just need to make "more conditions" like:
- Are the players after the scroll still on the screen ? If not scale out
This could (hope so) done by adding this line to the every tick:
+ WHILE familly Player is outside Layer //Dont forget to add all Player Sprites to 1 familly
--> Set Layer scale to scale + 0.1