arcgen's Forum Posts

  • Unfortunately I had no time these days to work on the game. I will go back to it next week and will have something new to show :)

  • Nops. I just use a checker to know the size of the tiles (in this cade 64x64 tiles), and that's it.

    If you want I can sen you a private message with the image attached just to you know better how to make it.

  • It would be nice farflamex. Is it common post demos to give feedback in here? This game should be commercial (I hope :P), but before that I would like to have as much feedback and test as I can. :)

  • Hey BluePhaze, it could be Inkscape with no problem, but I prefer to use Illustrator because of the interface. I'm using tileset for the bricks and ruins part. For the trees and bigger objects I'm using "complete pieces".

  • Thank you everyone! I have some problems with animations and unfortunately I had no time to work on it these days. My schedule is a bit delayed again, but I'm working hard to have a gameplay video as soon as possible. :)

    You guys can check some animations and new stuffs on my blog arc-gen.com/blog If you have some feedback about the animations, please feel free to say it.

  • As soon as I have a name for the game I'm going to create a new topic using the name to post new content about the game.

  • It will take a while unfortunately. I'm working alone and I hope have a footage video in around 2 week, but a demo will take a bit longer.

  • Thanks :D I have more content to post as soon as possible. :)

  • Thanks! :) I would like to work as an artist in future projects and partnerships as soon I finish that one.

  • Hello everyone,

    This is my new game and the first one using Construct 2. It's an action platform game, 16 bit style, with modern graphics. I'm working on it alone focusing on desktop versions (Windows/Mac/Linux) and later I'm also thinking of working on mobile platforms (iOS/Android).

    So far I have some screenshots on my website, but I'm going to have a gameplay footage video very soon. You can check my site to have more information, arc-gen.com , http://www.arc-gen.com, and I will put new content on the forum as soon as possible.

    Please fell free to give your feedback and comments.

    Cheers,

    arc-gen games

    <img src="http://www.arc-gen.com/wp-content/uploads/2013/03/Forum-screenshot-01.png" border="0" />

    <img src="http://www.arc-gen.com/wp-content/uploads/2013/03/Forum-screenshot-02.png" border="0" />

    <img src="http://www.arc-gen.com/wp-content/uploads/2013/03/Forum-screenshot-03.png" border="0" />

    <img src="http://www.arc-gen.com/wp-content/uploads/2013/03/Forum-screenshot-05.png" border="0" />

  • How can I send to you the Crash Log?

  • Sorry my delay. I exported using the Node-Webkit and the game doesn't work on Mac OS Snow Leopard 10.6.8. I have a crash log report, I will send it for you. On Linux I had the same crash. I'm using the newest version of Ubuntu.

  • Hello,

    Yesterday I tried to export a desktop version using the Node-Webkit export. The Win 32 version worked very well, but Linux and OSX didn't. I just exported without other step before. Any idea how to fix it?

    Thanks

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  • Thank you guys. I was having a bad moment with this issue.

    Is it possible to have the same Jump Button for the Double Jump?

    I tried, but it doesn't work. I tried to have the A button for both, but if the key is the jump button it doesn't work as a double jump button. Any idea?

    I also changed the double jump condition to "if it's not falling" because I don't like to have a double jump when the player is falling.

  • Hello everyone,

    I exported my game using PhoneGap have the .APK android app file. The PhoneGap exported for Win7, HP, symbian and Android. It doesn't exported for iOS because I don't have the licence. After the PhoneGap finished the buildings I downloaded the Android version on my mobile and if I try to install it shown the message:

    "Parse error

    There is a problem parsing the package."

    The same game worked on mobile browser, LAN browser simulator, using Cocoon JS and AppMobi to test, but the .APD doesn't. Do I need to do something more like with iOS app files? Any idea what's going on?

    Thank you