arcgen's Forum Posts

  • News screenshots :)

    <img src="http://www.arc-gen.com/wp-content/uploads/2013/08/Doomedn-Damned-Ghosts-02-1024x569.png" border="0" />

    <img src="http://www.arc-gen.com/wp-content/uploads/2013/08/Doomedn-Damned-Ghosts-01-1024x569.png" border="0" />

  • And there will be the Wii U export already? :D

  • Looks really Beautiful! Congratulations! :)

  • There is also a early gameplay video here:

    Subscribe to Construct videos now
  • There will be a trailer as soon as I have time to finish it :D

    Thanks :)

  • Hello everyone,

    I will use this topic to post new content and news about my game. I had a old post that I was posting content, but at time the game was in a very early stage and had no name yet.

    Doomed'n Damned is an action platform game very inspired on arcades and 16 bit console games, but reinvented for the HD audience.

    The game is for Windows, Linux and Mac, and in the future it could be on other platforms as well.

    There are some screenshots below and you can see more content on the site www.doomedndamned.com and www.arc-gen.com . The release will be in a few months, but the steam campaign will start in a few weeks.

    Thank you :)

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot01.png" border="0">

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot02.png" border="0">

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot03.png" border="0">

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot04.png" border="0">

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot05.png" border="0">

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot06.png" border="0">

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot07.png" border="0">

    <img src="http://www.doomedndamned.com/wp-content/uploads/2013/07/Screenshot08.png" border="0">

  • Thanks Kyatric! I'll need it very soon :)

  • Other thing that there is nothing to do with Nintendo. Could you guys make a Tutorial to teach how to export for Ouya? I also would like to port my game for Ouya :) I don't have the console yet, but as soon as I know how to run C2 on it I'll buy one :D

    Is there any material about how to run C2 on Ouya?

  • First of all, NotionGames and Ashley , you guys are my heroes! :D I have my game now almost feature complete and I started to talk with Nintendo a couple of weeks ago. I was thinking about to port it for Unity 3D because I don't have any idea about the C2 performance on Wii Um or even if it would be possible.

    Ashley , if C2 will have an exporter, it would be REALLY great and save me a LOT of work.

    Btw, you guys can see the gameplay footage of my game here:

    Subscribe to Construct videos now

    and here:

    There is no music yet, but very soon I will start to publish some material and things like that :)

  • I still have the same problem so far, but I just let this aside for now to focus on the rest of the game. Some time I have to go back to it and try to fix.

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  • Guys, I don't know if you still on this post, but I also have the same problem here. I have a old macbook (the white one, 4 years more or less) and a mackbook pro (arround 1 year), and my game just run on the new one. I don't know if it is a OS version problem or what it is, but the old one is up to date and also the video driver. There is a compatibility problem.

  • No, it's not. I have the newest drive and I have the same problem on other computers.

  • Well. I guess there are no way to fix it. At least nobody had any idea so far. :) I made something different that had the same effect and it's working without the WebGL.

    By the way, it's important to look over it, because probably there are more people with the same issue or maybe with something like this.

  • Looks like it's a new issue because nobody replied so far. Even to give some suggestions how to try to fix it.

  • Hello everyone,

    I'm using the Pixellate effect in my game during a boss battle to emulate the "super nintendo pixellate effect". When the enemy has a hit, he turns his pixel value goes from 1 to 8 to 16 and goes back from 16 to 8 to 1. It runs very well on browser, but when I export the project the enemy is always pixellated, even using the value 1 when he was not hit. Is it a probem with WebGL on EXE files? Is there anyway to solve it?

    By the way. What is "Parameter Index" in the effect box? What is it for?

    Thank you