6Fix's Forum Posts

  • I wish there was an easier way to avoid stretching ... can't make it 4:3 full screen as some monitors will stretch the image. Also can't make it in 16:9 full screen as most 4:3 monitors (that I've tested) will either stretch it or just not be able to display the image.

    Yay technology.

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  • You are using shaders a little too liberally. For example, removing the lens layer, I see no noticeable difference to the game what-so-ever and gain an average of 20 fps overall.

    You should try and aim for minimal shader use. If you want more people to play your game, it has to run well on even the slowest of systems.

  • Wouldn't this be better to do after Construct is at 1.0 and bug-free? I realize many of the examples would not change but still, I think this "showcase" is still premature.

  • But I guess I can see how they could be taken for granted in this age of cutscene-centric games. And things like Final Fantasy with their long-ass summon scenes, or Metal Gear with 90 minute scenes don't really help matters.

    Right, but I think anyone who sits down to play a Metal Gear game, expects those long scenes. Same with Final Fantasy.

    I think the real problem is that a vast majority of game developers think they need to also be movie directors and can't allow a scene to be short. It's a heck of a lot easier to make a short scene interesting than a long one.

  • Don't know who is to blame for having such a default title in a game creator, but I am going to go ahead and just say Clickteam since it's the direction Ashley came from.

    At least with MMF there was an actual emphasis on creating Applications with that software.

  • I feel cut-scenes are important, and they should exist even in games that don't really strive to tell a story. Why? Because it helps set the tone, the mood and the style of the game. It gives you a connection to the game beyond simply pressing keys and watching the results. It also helps you identify your game instead of (using the example in this thread) just being another GTA clone. If someone wants to play GTA for the gameplay, they will just go play GTA... which are free now. You have to do more than just add one or two things to the gameplay that differs from the actual GTA.

    If a game won't let you skip a cutscene and it bothers you, you are playing the wrong game to begin with as it is one placing an emphasis on story.

  • Too much pillow shading to be a professional. I'm going with hobby.

    It's a harmless jab, relax.

  • http://audacity.sourceforge.net/

    Only one I've needed personally, and it's free.

  • This forum is loaded with so much sarcasm, I've noticed.

    I love it ... no really. It's great. Wonderful, even.

  • I'm on windows 7 and I had to update.

  • Are you working on something to be released David? An fx file or something?

  • Here's hoping that the next version you are able to iron out the bugs and hit 1.0 ... so that you can nearly abandon it and get OpenGL started.

    I cannot say enough how much of a hassle updating DirectX is for more than half the people that want to try your game (and usually don't thanks to this reason.)

  • I like this concept. I use a lot of these expressions and I think this is a good way to simplify and organize them.

  • Until one exists or you make your own, why not use the "construct powered" logo that is included in the Pixel Shader template from within Construct itself.

    Just turn the warp shader off and copy it.

  • I always include a "tools used" credit when I do anything.