6Fix's Forum Posts

  • Well, that error doesn't say it's the box, but the sprite. So first, check your destroy events, see if there is maybe a conflict or if there is another way you can try.

    If it still happens, then yeah you should submit as a bug.

  • Well that's cool you found someone to help you out. As for my "list" I don't actually need them quite yet. Besides, I think one of the shaders might need a minimum of PS 3.0 because of a large number of instructions.

    Thanks anyways. I will probably find someone down the road to help though

  • Yep, they disappear and do weird things here too, even if I remove the events and replace with just the ball movement.

    Something is screwy.

  • lol, I can think of at least two plugins I would pay for and at least three shaders. Although I am slowly working my way through one of those shaders myself.

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  • You really would need a lot of options for such a plugin to truly be useful (at least, useful for more than the first dozen to put it in their game and cause people to groan when they see it ).

  • Yeah, I threw the first one together, so naturally it's not accurate.

    I was mostly just trying to show that it didn't need to be a solid color that way.

  • Poll guy wants a poll...

    ���������������������... news at 11.

    I wouldn't use the object because I would rather spend the extra time and make one that is personalized, if I were going to do one at all.

  • Here's a good way to do it, without shaders:

    http://www.mediafire.com/?1d4y4nzymtw

    And with shader:

    http://www.mediafire.com/?izujmygkjzz

    And if you need the middle to be transparent, you can use the Erase effect with it.

  • That Alien Skin fur is distracting

    Anyways, looks good. Hard to really say anything else because in the video the animation seems really stilted and looks more like it's just shrinking a path until it hits the new animation path, but could look good in an actual game.

  • Come to think of it, couldn't you also make a sprite of the particle and blur it yourself, and then use that as the particle? As long as you use alpha with it, it should blend well enough without any shaders.

  • Yeah sorry, not ideal for particles. In order to make up for the lowered samples, have to move the pixel spread.

    You would have to make adjustments for single particles and as result, it would look bad on larger objects

  • Removing link again, don't want to encourage people to use a simple hack

  • Well, until you get a real solution you can reduce the number of points (samples) in the blur fx file.

    The blur isn't as strong but you will gain some FPS.

  • I've designed my stuff so far to work with both 16:9 and 4:3. The difference in viewing space is pretty minor most of the time, so it hasn't been an issue to let the person choose and reduce stretching.

  • Everything else seems like you are on a good track.

    So the only real thing I would say is each time you are going to use a shader, check to see if there is a way to get the look you want without it first. Example might be to just make an animation of the warp effect, instead of actually using it.

    Anyways, good luck to you!