I see what you're talking about now. I think it's because the offset command itself has that limitation.
Huh, I didn't realize that. Bummer. Well, I guess I should rename the thread to "Dropshadow with angle change" ... hehe
Well I was only able to use the existing offset commands, I don't know what restrictions are there. I'm looking at it right now however.
To make sure I understand you, is it always 32 pixels? I ask because from trying it out myself it seemed to work right with the exception of the shrinking.
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Well, it shrinks the shadow the higher the number. If you go too high, it's probably 1 pixel or not there at all.
I'll see if I can stop that. However, I think a height modifier would need to be added.
I edited the dropshadow shader to add the offset commands, so now you can set the angle of the shadow. And with lesser success, distance.
I don't know if anyone will find the small addition useful but I thought I would post it
Great progress! The first real release should be great. I hope people will really flock to it.
<img src="http://www.ohgizmo.com/wp-content/uploads/2008/04/keyboard-pants.jpg"> one step closer
<img src="http://www.ohgizmo.com/wp-content/uploads/2008/04/keyboard-pants.jpg">
one step closer
I see the space bar sits in a convenient position. Might make those button masher games more intense ...
Oh and hi! Maybe I should have chosen a different thread for a first post