6Fix's Forum Posts

  • Wav and Mp3 from file play fine. Same Wav and Mp3 from resource 1 do not play at all. Same Wav and Mp3 from resource 2+ play fine.

    Again, Vista 32.

  • This was a bug specifically in the Directsound object. In my own testing, XAudio2 can play the first resource fine.

    It seems the bug is back in this plugin as well. I am able to play and hear the second resource on Vista, but not the first.

  • Hope you can fix this without actually having Vista. Here's hoping!

  • I get the error as well.

    Vista 32 Service Pack 1

  • I like it! Instantly reminded me of Aqua Forest for the IPhone.

    Nice work on the tube.

  • No I'm pretty sure he gets it, especially considering this:

    I thought so, but every other thing he typed suggested otherwise.

    This whole thread is *woosh* though, that's for sure!

  • I actually needed japanese symbols for something and I ended up using a font of characters. I had to match them up myself, but it beat drawing them all out.

  • This seems a great way to simplify the UI across levels, as well as duplicate backgrounds!

    However, I don't think this is any good for paralaxing because anything and everything you add is also added to the next inherited layer, which is just a darker clone.

    I would think it is best to just make your layers and detail them how you want, then hide them to continue working in the main layer.

    Upon reading the above again, I think I nailed the "that's obvious" parts. Hrm, ah well!

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  • I haven't been here long enough to poke fun, but I have to ask BROO, did you hear a big *WOOSH* sound at all while typing that post?

    I'd have to think you heard something ...

  • Oh yes, Far Cry 2 looks good also! I was picking from games already on the market though. Uncharted is my favorite.

    I also think Rage from Id Software is looking great.

    <img src="http://www.dejavurl.com/wp-content/uploads/2007/08/vlcsnap-53863.png">

  • Take a look at this video:

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    Maybe you can adapt a similar way of moving the ball around? I much enjoyed playing this game on DS, and I think something of the sort would work well here.

    I don't have much else to add which hasn't already been said.

  • I would generally agree Crysis doesn't look realistic, but it is still the most technically advanced game on the market.

    As for artistic style along with the technical side, my favorite goes to Uncharted.

    http://i5.photobucket.com/albums/y180/n ... arted2.jpg

    http://i5.photobucket.com/albums/y180/n ... rted19.jpg

    http://i5.photobucket.com/albums/y180/n ... rted20.jpg

  • Even Microsoft uses Apple computers for a lot of their media. I have both and prefer neither one more than the other. Windows has two issues for every one issue Apple has, but I still find I can swap them and be fine.

    I like the naming schemes for both with file types though ... execute ... damage ... good stuff. (I know they don't translate exactly as such, but they may as well)

  • 1. It's an okay idea. Could be better if presented more complete with all the core features running. Hard to tell from just knocking a couple balls around. Another thing I felt was that the "shine" you did for the floor, etc, came across more like fog. Is it fog? If so, ignore that!

    2. I smell tech demo more than anything I would pass on this one.

    3. Inspired by Little Big Planet at all? That sack guy looks a bit too similar to the characters in LBP I think. Other than that, I'd like to see something like that I think. It's sort of like your first idea but the mechanics are a rag-doll instead of a ball.

    <img src="http://tbn0.google.com/images?q=tbn:r0ecJnKAswzz7M:http://images.wikia.com/littlebigplanet/images/8/80/Sackman-large.png">

  • I think those look great, but they don't fit the forum for some reason. Perhaps size or such, but I'm not totally certain of that.

    Maybe make them half the size and tone them down just a notch.