////IMPORTANT::READ FIRST////
Note: Game Link at bottom of page in order for you to scroll down and see everything else posted on this page.
In my attempt to build my first game, and learn the program with the help of my friend, I built a PlayBox game that has a lot of elements I was testing to make sure I could get the game to do what I wanted first. The end result was a little fun Zombie game with Rounds, a Score, a pistol, a flashlight, Lighting elements, and Zombie AI.. and a little bit of atmospheric elements.
In the beginning you start by turning on your flashlight ((///Controls explained at bottom///))
and follow the arrow on the floor to exit the spawn. Once out, you will enter a larger room but small with nowhere to go.. wait a few moments and there are 3 doors that will trigger and open at different times. once Out and about in the main room.. watch out for slow mobile zombies that will sneak up on you in the dark. when you run out of ammo the gun will auto reload or you can do that manually. Either way, when you reload the flashlight will go out for a moment.. so be careful not to run out of bullets at the wrong time. //infinite ammo reloads// [Remember This Is A Test Game]
As you get down to the last 3 or 4 zombies in each round you will hear dramatic music until you kill them. Then the next wave starts. Every time you get to a new Wave of zombies there will be more spawning for you to kill each round. There is no end.. so just see how far you can go.
Important Note: There is only one weapon so far. I know I need to add more. But being my first game I wanted to make sure I got things right first. I have Lots of planning and ideas for a Much Larger project and use for this game that is Story Based.
More Important Note:When you open the game you will first be taken to an interactive splash screen which will later act as the title menu.. Feel free to play around with the Particle FX cursor I made.
SPLASH SCREEN CONTROLS
Move cursor........Move Mouse
Cursor Explosion.. Right Mouse Button
Start Game.........Left Mouse Click
Note: Drag cursor to edges of screen to make smaller explosions
GAME CONTROLS:
W............Up
A,D..........Left,Right
S.............Down
AIM..........Forward is always in direction of the Reticle controlled with mouse
Fire..........Left Mouse Button
Reload.......R Key
Pause........P Key
Flashlight....F Key
Note:
If flashlight is (On): when you reload flashlight will go off and come back on when reload is finished.
If flashlight is (Off): when you reload flashlight will stay off
Respawn.....Right Mouse Button
Note:When killed by a zombie, hitting the Right Mouse Button will spawn you where you started with your flashlight off.. Just hit F to turn on your flashlight.. and resume killing until you run out of lives.
===================================Screen Caps===================================
SPLASH SCREEN..
<img src="http://img294.imageshack.us/img294/6711/001fh.jpg">
<img src="http://img638.imageshack.us/img638/7813/002tn.jpg">
<img src="http://img696.imageshack.us/img696/430/003rh.jpg">
<img src="http://img651.imageshack.us/img651/4967/0042u.jpg">
NOTE: Here is a Profile of what the HUD means so you are not lost at what all the numbers represent
DOWNLOAD GAME HERE:: http://www.mediafire.com/?mmnyn5n1iyz
ZIP FILE is 15.27 MB
NOTE: File is large because it has Sound Files
OR
DOWNLOAD GAME HERE:: http://www.mediafire.com/?itogmymmhem
ZIP FILE is 8.49 MB
NOTE: I took out one sound file, the dramatic music when coming to the end of a zombie wave. Its a smaller file, but takes away the element of knowing when you finished a wave. for faster download time.
And here is a peak of what is in the ZIP File:
<img src="http://img697.imageshack.us/img697/5262/005kaq.jpg">
NOTE:The .EXE file is completely safe and is the Game.. However if you do not trust it, I also threw in the .CAP file so you can open it straight from the Construct engine
------------------------
Author: Sean Boundy
Contact:
please feel free to leave any and all comments and feedback Thank You
This is a test, and I am looking for feedback to see if I am heading in the right direction.
On a side note, I do strongly plan on fixing the way the Player moves, he glides a little which is fine, but not the final effect I'm looking for. Working on more weapons, interactive toggles and switches, and exploding surroundings. Dialog and interaction with AI characters WIP