Komdour's Forum Posts

  • So how is Tonks coming along?

  • Is it possible (and if it is, how can it be done?) to have an object follow a line created by the mouse, or perhaps trace the movement of the character? So, you could have things moving in loopty-loops, or following a path previously created by a character?

    In basic terms, kind of a replay, where the objects follow the same way they moved/pointed/shot earlyer? I'm having a hard time doing this as I don't fully understand hash tables and arrays, which I think are somehow involved in this effect. Any help would be greatly appreciated.

  • Thanks, I figured it had something to do with the display. Resizing the sprite isn't an option because it will be the ground in my game. And I would like the game to be a bit bigger than a 1 screen wonder.

    By dividing by display height/width do you mean like 800 by 600, or is there an event somewhere for that?

  • I've spent too long tying to figure this out. Why wont the light follow the mouse, I've copied the example exactly (right down to capitolization and spacing). How can I make this follow the mouse? Or attach it to an image point on an object?

    http://www.filedropper.com/gunflashtest

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  • Thank you. I'm working on putting this into my game right now.

  • Sorry if it's already posted, but I don't know what it is called to search for it.

    First off, how do you achieve the effect shown at 5:40 in this video:

    And then how do you make the objects cast shadows, like at 4:53 in the same video?

    Is there a way to do that without the need for a 3d box?

    Thanks for your help guys. Hopefully some time I'll turn something good out.

  • WONDERFUL!! I found a cap =))) Now I can stop wallowing in my noobishness on everything covered here! Thank you so much. I needed this badly.

  • This is realy cool Quazi. I like to look at what you've done. I must not have had rounded endcaps .

  • Nope. Nothing I try works. Heres a zip, it has the cap for the menu I'm trying to make, and an MP3 called gears. I'm sure it is possible to do, I just don't want to waste any more than the 3 hours of my life I've already wasted trying to figure out how to do such a simple task as put a sound in constuct.

  • Hey, I've been working on the bone animation, and for some reason the "repeat to" check box dosn't seem to work right. Anyway, I had a nice looking running animation going on, but since I couldn't get it to repeat to a sertan frame, every time he returned to a standing position again. Thaught I was deleting the standing frames, when I realized that it wouldn't delete frame one, and was deleting all of my others . I can make a running and walking, jumping and such animations for you if you want them, but I also need a bit of help (remember, I'm no good at the tech side fo construct yet).

    :Rave:

    In one of my two games I am trying (and failing) to produce, I would like to add sound. I've been all over the documentation and I tried to watch the vid (which for some reason wouldn't work) but I cannot figure out how to specify where the Xaudio2 pulls the sound from . It starts "appath & "example.wav", but I don't know how to specify the path, if I put C:\Users\Administrato\Desktop\Construct stuf\soundfx It returns "\ invalid charector"

    I'm begining to think that I am hopeless at producing something ..... I have spent many hours on this, and I'm not planning on giving up though.

    Deadeye:"It's like being handed a box of crayons, and the first thing you say is "Hmm... nice crayons and all, but could I draw a cat with these crayons? Because I seriously doubt someone could draw a cat with these crayons."

    Lost My Keys:"Very true, but it's never as black and white as that. To use your crayon cat analogy. Yes, you can draw a cat with these crayons. But can they?"

    I'm trying my best at drawing that freaking cat, but I feal like I need extra help every step of the way. I would like to help how I can, so I won't be the annoying noob that just asks stupid questions and never contributes. After much ado, here's your cat, erm, cap.

  • I'm still on the newb side of construct, but I have experimented with bones a bit. I can have a go at it though .

  • I can have a go at it. I'm developing one other game to (also in way early stages). I can't promise eather will be too good, but I would like to try and make use of what construct has to offer. Remember, I'm going throught that painstaking stage of not knowing enough and haveing to experement for 20 minutes to figure anything out. Times that for every proces and things could take a while.

  • Ooo Ooo! I have a cap of a lovely stick man movement animation system for you!

    Heres the animations You can use whatever you want. I can do more for you too, cause I am the other way around. I'm more of an artist than a programer. All the crap in there is placeholder, I was learning construct and building my movement system.

    P.S. I can't open your .cap, It says "out of memory"

  • Heya, I know its 2:30 in the morning, but I'm kinda exited about what I came up with.

    First off, I think chess is a bit too complicated as of now, but I am working on a checkers. I have spent quite a while on this, but its a long way from finished. Currently, only the far left, top checker moves, but when you click on it it shows you where it can go. You click where you want it to go, and it teleports there . I am going to fix this, posibly by:

    .On left click on PosibleRight (object)| =>> system: set global variable 'MoveRight' to 1

    _________________________________________________________________________

    .MoveRight (variable) =1|=>> Move bPawn -45

    .ActivePawn (variable) =1|

    .Every 200 miliseconds |

    _________________________________________________________________________

    .On Colision with StopBox|==> Set global variable 'MoveRight' to 0

    . | Destroy SelectBox

    . | Destroy PosibleLeft

    . | Destroy PosibleRight

    __________________________________________________________________________

    I'm not going to add all this tonight, because that would mean giving every piece thier own little collision dot and every PossibleLeft and PosibleRight thier own too. It would aso mean getting rid of some of what I have, and setting up a way to delete the collision dot when it's not on the board. It would also mean I'd have to aim everything just right, and have a correct overlap. By now its 2:45. I'm posting the cap so you can see my measily effort and going to bed. The Cap

  • Thank you very much eviltoaster. I love the help I can get on this forum. I still have a few unsloved questions (knites for example) but I'm going to try my best at it.