xFireFrostx's Forum Posts

  • 8 posts
  • Games: I have something like that already in progress!

    Hi.. i recently saw your post on your Zombie game. I was wondering if you had time to check out mine. I would not have taken the time to bother you if I thought it was sh*tty, but I am also interested in as many perspectives as possible.

    Thank You

    Here is my game:

    scirra.com/forum/zombie-based-wip-w-awesome-flashlight_topic39555_page1.html

  • Kyatric: Thank you! I actually have was on Scirra a long time ago, but had the real world get in the way/ Not I am trying to be pro-active again in the digital world. Here is a link to my very first project on C2

    Zombie Flashlight Alpha Test game

  • My Name is Sean. I was always a fan of original Mario Bros 1 and 3 and super. (2 doesn't exist) Then I dove straight into the world Of Interplays Decent Series. When Descent II mission builder came out, it sparked a dream that I could make the things I love to play. When Descent3 and Unreal Tournaments Unreal-Ed builder came around I was completely hooked. I lacked very much in programming, and made up for it in traditional and Digital art. I grew up and Became a Graphic Designer, concepts artist, illustrator. Then became a Prosthetic and makeup artist for Films in Hollywood. Such credits include HBO's True Blood series) A friend who focused a lot on programming and game development introduced me to Klik n' Play... then MMF, then Construct. It wasn't until Construct 2 came out that I was able to realize my ability to program my own games the way I want and not just create awesome 3D maps on other programs.

  • Thank you for your Comments, I appreciate it. Do to a lot of work I grew into in the entertainment industry.. I have had this little game on the shelf for far tooo long. I remember building it, which was my first real game project ever. Hopefully I can improve upon it someday.

    I noticed your name was BadWolf.... By any Chance, that is not a relation to {Doctor Who} is it?

  • I am honored lol. It would be fun to see what you come up with! so, let me know.. I would enjoy playing it.. I hope :)

    And good luck to you!

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  • Wow.. It has been a long time since I've come back to this project. Got stuck in the real world. Doing FX for True Blood and other arty stuff. I Really appreciate everyones' comments very much and hopefully I will get back to this and do everything I said I was going to do soon after I move!!

    Here and now I will actually propose Suggestions of what people would possible like to see out of this game (BTW: this is going to be story driven and not just a Nazi Zombie rip off lol)

  • You are using shaders a little too liberally. For example, removing the lens layer, I see no noticeable difference to the game what-so-ever and gain an average of 20 fps overall.

    You should try and aim for minimal shader use. If you want more people to play your game, it has to run well on even the slowest of systems.

    Thank you for the input. When I actually look at it, I'm not sure why I still had the lens layer active. I also try to keep in mind that my skills are graphics and art, and programming is new territory for me. So I appreciate all input.

    Reality is, making the game run faster has been my #1 priority lately, now that I got my hands dirty, now it's a matter of figuring out how. It has bugged me that it's slowing on some systems. Which in my case wasn't something I was aware of when first learning this.

  • ////IMPORTANT::READ FIRST////

    Note: Game Link at bottom of page in order for you to scroll down and see everything else posted on this page.

    In my attempt to build my first game, and learn the program with the help of my friend, I built a PlayBox game that has a lot of elements I was testing to make sure I could get the game to do what I wanted first. The end result was a little fun Zombie game with Rounds, a Score, a pistol, a flashlight, Lighting elements, and Zombie AI.. and a little bit of atmospheric elements.

    In the beginning you start by turning on your flashlight ((///Controls explained at bottom///))

    and follow the arrow on the floor to exit the spawn. Once out, you will enter a larger room but small with nowhere to go.. wait a few moments and there are 3 doors that will trigger and open at different times. once Out and about in the main room.. watch out for slow mobile zombies that will sneak up on you in the dark. when you run out of ammo the gun will auto reload or you can do that manually. Either way, when you reload the flashlight will go out for a moment.. so be careful not to run out of bullets at the wrong time. //infinite ammo reloads// [Remember This Is A Test Game]

    As you get down to the last 3 or 4 zombies in each round you will hear dramatic music until you kill them. Then the next wave starts. Every time you get to a new Wave of zombies there will be more spawning for you to kill each round. There is no end.. so just see how far you can go.

    Important Note: There is only one weapon so far. I know I need to add more. But being my first game I wanted to make sure I got things right first. I have Lots of planning and ideas for a Much Larger project and use for this game that is Story Based.

    More Important Note:When you open the game you will first be taken to an interactive splash screen which will later act as the title menu.. Feel free to play around with the Particle FX cursor I made.

    SPLASH SCREEN CONTROLS

    Move cursor........Move Mouse

    Cursor Explosion.. Right Mouse Button

    Start Game.........Left Mouse Click

    Note: Drag cursor to edges of screen to make smaller explosions

    GAME CONTROLS:

    W............Up

    A,D..........Left,Right

    S.............Down

    AIM..........Forward is always in direction of the Reticle controlled with mouse

    Fire..........Left Mouse Button

    Reload.......R Key

    Pause........P Key

    Flashlight....F Key

    Note:

    If flashlight is (On): when you reload flashlight will go off and come back on when reload is finished.

    If flashlight is (Off): when you reload flashlight will stay off

    Respawn.....Right Mouse Button

    Note:When killed by a zombie, hitting the Right Mouse Button will spawn you where you started with your flashlight off.. Just hit F to turn on your flashlight.. and resume killing until you run out of lives.

    ===================================Screen Caps===================================

    SPLASH SCREEN..

    <img src="http://img294.imageshack.us/img294/6711/001fh.jpg">

    <img src="http://img638.imageshack.us/img638/7813/002tn.jpg">

    <img src="http://img696.imageshack.us/img696/430/003rh.jpg">

    <img src="http://img651.imageshack.us/img651/4967/0042u.jpg">

    NOTE: Here is a Profile of what the HUD means so you are not lost at what all the numbers represent

    DOWNLOAD GAME HERE:: http://www.mediafire.com/?mmnyn5n1iyz

    ZIP FILE is 15.27 MB

    NOTE: File is large because it has Sound Files

    OR

    DOWNLOAD GAME HERE:: http://www.mediafire.com/?itogmymmhem

    ZIP FILE is 8.49 MB

    NOTE: I took out one sound file, the dramatic music when coming to the end of a zombie wave. Its a smaller file, but takes away the element of knowing when you finished a wave. for faster download time.

    And here is a peak of what is in the ZIP File:

    <img src="http://img697.imageshack.us/img697/5262/005kaq.jpg">

    NOTE:The .EXE file is completely safe and is the Game.. However if you do not trust it, I also threw in the .CAP file so you can open it straight from the Construct engine

    ------------------------

    Author: Sean Boundy

    Contact:

    please feel free to leave any and all comments and feedback Thank You

    This is a test, and I am looking for feedback to see if I am heading in the right direction.

    On a side note, I do strongly plan on fixing the way the Player moves, he glides a little which is fine, but not the final effect I'm looking for. Working on more weapons, interactive toggles and switches, and exploding surroundings. Dialog and interaction with AI characters WIP

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