Maybe I'm just too old school to hate cutscenes. When I was a kid there were no cutscenes in any game. The first game I played that had them was Ninja Gaiden on NES, and that was pretty much revolutionary. The opening scene set a nice mood for the story, and the ones in between levels were like a reward for advancing in the game.
I still see cutscenes that way. They do nothing but enhance the experience for me, and reward me for playing well enough to move on. I don't see them as a hindrance at all.
But I guess I can see how they could be taken for granted in this age of cutscene-centric games. And things like Final Fantasy with their long-ass summon scenes, or Metal Gear with 90 minute scenes don't really help matters.
This. All of it.
I never understand people who just *skip skip skip skip* all the way through, then wonder why they think "THIS GAME WAS CRAP!" It's like putting a DVD in... pressing play.... then skipping all the way to the credits. Damn that movie was full of suck. No shit idiot.
Watch cutscenes. They make you into a man.
~Sol