Game Jolt - Achievements in Construct

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  • Hey guys,

    CROS here from Game Jolt. Just wanted to let everyone know that we've launched our achievements system in closed beta. We're looking for interested devs that would be willing to help us test out the system and what not. The goal is to create the best stinkin' achievements system out there that works with as many platforms as possible while still being extremely easy to use.

    The good news? Construct is taken care of, and is a supported platform. A nice little plugin is all ready for testing.

    Current Features:

    Trophies

    High Scores

    Data Storage

    We hope to keep the closed beta period short, so that we can get more devs using it right away.

    Here's some more information on the system, and how to sign up for the closed beta:

    http://gamejolt.com/developers/achievements/

    Let me know what you guys think.

  • Wow, this sounds really cool . You guys are doing an awesome job over there at GJ.

    So who developed the plugin?

  • That'd be me. I used to do a lot of C++ coding a while back, so it actually wasn't too much trouble. I actually had a lot of fun with it. Construct has a nice codebase and making the plugin was actually pretty dang easy.

    And, thanks, deadeye!

  • Hmm sounds fun, Im in.

  • Wow, no word of a lie, this morning I was thinking of exactly something like this (only as part of the Scirra site). So obviously I think it's a great idea haha.

  • achievements via plugin? Nice. Really nice.

  • yes sir i like this

  • I'll have to consider making a game that uses achievements.

    Hell! I have to make a game first.

  • Glad you guys are into it! Remember to send me an email if you want in. I've let newt and Davio in.

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  • I'm working on an arcade-type game for the current TIGS compo that would benefit greatly from high-score table and achievements, but the timing of your plugin release is unfortunate . I want to make sure the game itself is done before the deadline so right now isn't a good time to experiment with new plugins and such. If I get it done with enough time before the deadline then I'll definitely check it out, otherwise it'll have to wait until after the compo is over before I start messing around with it.

  • Its actually pretty simple. The only things you need to figure out are your triggers, and internal messages. Goodness knows Construct gives you a ton of options for that.

    Really the hardest part was figuring out the serverside. You just add a game(don't worry about uploads) then go to the "Manage trophy's" section. Its all pretty straight forward from there.

  • Triggers and internal messages?

  • Yeah, like whats gonna trigger the event, and are you going to use one of the Windows widgets, or text, or bitmapped text etc.

  • Oh! Sorry, man. You're exactly right. I thought you meant that I needed to add in some triggers or internal messages into the plugin, which was really confusing me. haha

    By the way, if you need to find out why a function isn't working, there is a way to pull out the debug messages for debugging. In case you run into any troubles.

  • Hey CROS, I have a few questions for you, since I really like the idea of something like this.

    1) Are you imposing rules on what kind of achievements a game can include? If so, why and what?

    2) Will our games be tied to some system on your site like steam or live, requiring a player to sign up just to be able to play it, or can they continue to download it from anywhere, play it, and if they choose they can later sign up for an account and play through again to get achievements?

    3) Further to the above question. What do you have in place to handle issues caused by someone either playing the game offline, playing the game without creating an account to hold achievements, or intentionally wishing to avoid signing up for whatever reason.

    Website specific question

    4) Is this a free service, or bloated with ads or are you charging game makers?

    5) What does the process involve? For example, a game maker would sign up, then create a "game account" add their achievements, and then somehow link up the plugin to those?

    6) Are the achievements shown on the site following a uniform appearance (like Steam and Live do with theirs), or are you allowing games to provide their own styles. By this I mean I know the actual icon (using the above mentioned examples) are always specific to the game and achievement, but do you still have some guidelines that need to be followed, if so what are they?

    In game specific question

    7) Will this service result in forced branding on games?

    8) How deeply does your achievement system impact a game? Does it sit quietly in the background within the game, accepting input only when required and uploading it to the site. Or will it need to be added to the game at the ground level and integrated with everything from the start?

    9) If your plugin requires very deep inclusion with the game, how well does it play with possible future achievement plugins from elsewhere? Some game makers may wish to link up to a number of sites for whatever reason (including their own perhaps), how will yours effect this or wont it cause any problems?

    10) Is your plugin tied to Game Jolt, or can it be used, like with the above example, for the creators personal site too, for example if the creator decides to have a page displaying the overall number of players who got each achievement on their own site (without requiring them to have anyone sign up, just have it updated automatically), while also using the plugin to update more specific player accounts on Game Jolt (as well as I imagine an overall page there too).

    11) Are there any limits to the achievement plugin, or does it accept variables (and thus practically anything you wish to throw at it)?

    12) Are you insisting on a specific "achievement unlocked" icon/image to be used in game, if so why, what, and what's it look like? Otherwise I take it we can have our achievement unlocked icons/borders etc. look however we want (in game)? But will you also be providing a selection of usable image files, for users who either can't or wont create their own, to at least provide a base level of quality?

    Thanks!

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