ShadeKirby500's Forum Posts

  • I'm excited to see Construct 2. Plain and Simple.

    I think it's very good that Construct 2 been making better progress than Construct Zero.

    What does Construct 2 keep from the original and what does it throw away?

  • Laconic Version of everything about developing MMO's in construct:

    • MMO's are hard.
    • MMO's are costly.
    • If you want to display a world, you're much better off writing prose.
    • Start small, work on a small single player project.

    Practice makes perfect, and a small seed can grow tall and marvelous from a strong foundation, work in steps, never give up, don't discourage yourself with huge goals, split those huge goals into many, many tiny ones (possibly as tiny as "Turn computer on in the morning" or "Open construct").

    Any other advice that you have coming to you? Don't rush headlong into success, or you will fail.

    Indies can succeed, it just takes them time, hard work and, sometimes, outside finances (but lets hope you won't need any of that to produce a game )

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  • I can't wait to see this "Bottom Project".

    It looks very good so far.

  • I'm 17, and this was photoshopped. Looked like an older photo huh?

  • bonk.

    <img src="http://img.photobucket.com/albums/v396/Shadow_Kirby/HeyHeyItsJordan.png">

  • The AVI Plugin in construct is more proof-of-concept then it is a fully functional plugin. You could possibly get the amount of time the video goes for in milliseconds, but if there is a better way someone will have to tell you.

  • That was quick... are you sure you didn't want to offend Tulamide?

    Well this update seems full of handy fixes. Should install.

  • You heard him Ash, publish a new version of Construct while Tulamide isn't here.

    I'm kidding, you'll be missed... you're made of awesome. You're the only one with an avatar of a non-anthropomorphic hedgehog flipping me off.

  • A game about shooting light at things.

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes1.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes2.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes3.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes4.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes5.png">

    Click here for more information. :3

  • I wonder what would happen if you milked a stone cow...

    Gah, I'll post concept art some time.

  • -snarky comment-

    ...best.

    Well, Caspis, at least your doing something good for others, and not being lazy like that damn Towerfiend.

  • When the auth key expires, look at the number in the top right.

    1 block tall wall climbing is intentional and should ALWAYS work, not just sometimes.

    It was intentional? I thought it was just a glitch.

    Oh and, I have a life, hard to believe that. I'm not going to get 100 Auth keys...

  • You're quite fond of these "continuous fetch quest" games.

    Except this time you actually have obstacles to navigate, so its better...

    Oh and sometimes you can climb up 1x1 tile high walls, buts that's nowhere near as interesting as the premise of the game.

  • Planning to, and if not, would be awesome if I could.

    ...the prize is so totally ridiculous.

  • Oh god, Russian Rapidshare. :C

    I can't download it.