> All of my sectors are procedurally generated down to the last detail. They are given names, histories, FUTURES (yes, I generate a procedural timeline for every point in time, for every area of space). They are then populated with planets and anomalies, and even ships at this point. Ships that belong to empires that span hundreds and thousands of stars...empires that are at war with each other. The empires themselves are randomly generated, so one could be a monarchy of three eyed aliens, while another could be a democratic kind of one eyed alien species that prefer trade over war. Currently you can land on these planets and walk around, though you will see a transition between each tile on a planet (a zelda style transition between each point on a perlin map). > Subscribe to Construct videos now
> All of my sectors are procedurally generated down to the last detail. They are given names, histories, FUTURES (yes, I generate a procedural timeline for every point in time, for every area of space). They are then populated with planets and anomalies, and even ships at this point. Ships that belong to empires that span hundreds and thousands of stars...empires that are at war with each other. The empires themselves are randomly generated, so one could be a monarchy of three eyed aliens, while another could be a democratic kind of one eyed alien species that prefer trade over war. Currently you can land on these planets and walk around, though you will see a transition between each tile on a planet (a zelda style transition between each point on a perlin map).
>
Seconded.
Awesome if somewhat challenging shoot with precision.
But yeah, *thumbs up*
Nope its natural... Sprites tend to distort in Construct, I think this is because of being in decimal positions.
Try adding an Always event that sets the sprites position to round(sprite.x) & round(sprite.y) that might help.
yay! someone used my effect! =D
What effect would that be?
By the way, the next demo should be out early december... the previous demos have merely just been effects demonstrations.
Demo 3 should boast:
The future will hold:
Expect it...(i'll just give you an estimated date for you to wait for) December 10th.
<img src="http://img.photobucket.com/albums/v396/Shadow_Kirby/Match-3.png">
Off-topic: Hey I matched 3!
On-topic: Downloading it, be right back.
Edit On-topic: Yeah, glitchy but coding isn't polished yet.
Joining for me is quite likely.
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I installed it, It doesn't appear to work.
I use 99.5 by the way...
New Demo out!
Awesome Bot Adventures: The Official Second First Demo.
Run in the same folder as the tech demo. If you don't have it... GET IT, I'm too lazy to split the files ;_;
My avatar follows.
My god... you are epic win Deadeye.
Time pizza is done?
No no no no no, the microwave already turned it into a lobster.
...So you should be asking "Time lobster is done".
<img src="http://img.photobucket.com/albums/v396/Shadow_Kirby/RobotWhiteEyes.png">
The Horizon burns like fire. Guess what the timer up there is about and you get a cookie.
I always just use my time machine and stop the corrupting of my project. Yeah... you all don't go far enough.
Hurrah finally someone is using my shaders! Looks great!
It's no problem, thanks for making the Shaders.
Yeah... I'm currently tooling ideas around in my head... Anticipate a game like this (but better, ofcourse.)
I'm the Jarate Black Belt, or Black Belts Jarate