ShadeKirby500's Forum Posts

  • Wouldn't that make sense? If we could simply set max and min values for variables in the UI without having to use events.

    Yeah, it would be nice, but I'll just stick to the clamping. :3

  • But my Application is #1.

  • it's pretty stupid but I thought it was kinda funny so here you go.

    Yeah it is.

  • I am calling Derek on you. He is going to make you sleep with the fishes. Trust me.

    Spelunky is still better.

    But Davio did a good job. Fun game... plus...

    I am calling Derek on you.

    Derek on you.

    Oh you... :3

  • New Spelunky = Possibly this.

    I like it...

  • Towerfiend Demo

    [1] is born again!

    Features:
    [ul]
    	[li]A HUD that you can tool around with. (Sadly Save&Load Buttons havent been integrated so... the "Control + S" & "Control + L" Keybinds are still used.)[/li]
    	[li]Image Saving & Loading (via Manipulator). Save stuff as images.[/li]
    	[li]Map can be resized to a maximum of 5x5 Screens.[/li]
    	[li]Grid color can be changed, (Grid color isn't stored yet. TODO!)[/li]
    	[li]One new Tileset.[/li]
    	[li]More Lag :D[/li]
    [/ul]
    You can move around the grid by pushing the Arrow Keys.[/code:179ktj8b]
    
    [url=http://www.box.net/shared/1mda5i9oqy]Download (ZIP)[/url]
    [url=http://www.box.net/shared/avimyg7y1p]Download (RAR)[/url]
    
    Enjoy y'all. Keep watching the Ski's.
    
    EDIT: Towerfiends can make mistakes! I accidently packed the out-of-date Source, not the one using the super cool Image S&L features. Sorry :O
  • Key "pause" is pressed > Set Timescale to 0.[/code:2tprd5fs]
    
    Done. But this only works if you're are using TimeDelta, (If you're using a behaviour for movement, you shouldn't worry about this).
  • Hey kids, are you tired of having to delete those nasty persist files, find your work cluttered by millions of them?

    Now you can make this arduous task fun by playing Life Persists. The Disguised Persist Cleaner that will make deleting things fun.

    <img src="http://img.photobucket.com/albums/v396/Shadow_Kirby/LifePersists.png">

    The box is your health, although the program doesn't delete itself, it will just disable you from killing any more persists in that run, thats bad.

    Download(RAR)

  • Topic already exists.

    It will always be called Construct, try google searching 'Scirra' next time, you'll recieve construct surely.

  • This has made the expression list harder to read. But I'll try fixing that later.

    This stores two variables in one item, one is a string, the other is a value.

    Say I have a string that looks like this

    Ohmah.1

    I can use the GetToken Text Manipulator to get either the string, or the value.

    GetToken("Ohmah.1",1,".") - Will return "Ohmah"

    GetToken("Ohmah.1",2,".") - Will return "1"

    Both as strings of course, but if you wanted to you could return them as integers.

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  • Plus w/ Get Token expression, Write String action, and various system features in construct, you can easily store multiple values in one INI item.

    Will probably explain how sometime soon.

  • A friends 5yr old daughter saw Kodu once, and said "Eiww, that's for babies!". Best review ever lol.

    This comment.

    It would be better, if there was an urge to lock the topic, to ask the topic starter: is it ok to close this topic, because <reason>?

    No... just no, moderating doesn't work that way.

  • I'll try entering as soon as I can think of something through it's definition.

  • You can do it. I would still be struggling with for each crashes if it wasn't for you.

    Though you can learn from the source.

    (aaagh, didn't even have the for each in start of layout i'm so dumb ;_;)

    Of course, I'll do one if you don't want to.

  • <img src="http://img.photobucket.com/albums/v396/Shadow_Kirby/MapExample.png">

    Old Version:

    Download(RAR)

    Download(ZIP)

    New Version:

    Find here.

    Whats the controls?

    Draw blocks with the left mouse button, erase them with the right. Fairly simple.

    Whats the Tileset folder?

    Modify the tiles in it, whilst keeping the magical pink, and you will change the tileset the program will use. You can change this during runtime by pushing "R". Haven't tested this, be sure to check if this isn't the case.

    What does Terrain Transitioning do?

    Makes terrain pretty darn pretty. For a detailed tutorial click the upcoming link.

    Tile/Map-Based Game Techniques: Handling Terrain Transitions

    My GOD!? Saawce ;_;

    Not a question, but it's in the Downloads. Be sure to have 0.99.72 or else you'll get the old "Out of Memory" crash. Oh construct~.

    Random Shout-outs

    I'd like to thank deadeye, for referring me to this awesome technique, and for being an all around awesome help.

    ...

    Also wheelchair basketball.