part of the 's' plugin (which is indefinitely delayed)
left mouse click adds some smoke (1 quick click will do at first so you can get a feel for volume)
hold right mouse button and drag for wind
http://dl.dropbox.com/u/1013446/s/fluid.exe
this is just a simple sprite that grows with density
better visualizations can be used
like distorted meshes
or physics objects carried on the currents
another example, using a mesh:
http://dl.dropbox.com/u/1013446/s/meshfluid.exe
update:
this worked for pixel rebirth: (the mesh one did at least)
it's a reduced model that doesn't let you adjust viscocity and such:
mesh color filter based:http://dl.dropbox.com/u/1013446/s/meshfluidredux.exe
sprite size based:http://dl.dropbox.com/u/1013446/s/spritefluidredux.exe
press 'c' to clear out all the smoke
also, I think I know why it's crashing for some folks
I have 1024 invisible sprites in there that were there for testing purposes rotating and stuff
I'll make a new version that doesn't have those later
this is going to be used in my game for debris being carried on wind currents
and of course
smoke and fog